Fix T94362: GPUMaterialTexture references freed ImageUser
The issue was caused by rB7e712b2d6a0d257d272ed35622b41d06274af8df and the fact that `GPUMaterialTexture` contains an `ImageUser *` which references the `ImageUser` on e.g. `NodeTexImage`. Since the node tree update refactor, it is possible that the node tree changes without changing the actual material. Therefore, either the renderer should check if the node tree has changed or it should not store pointers to data in node storage. The latter approach is implemented in this patch. Differential Revision: https://developer.blender.org/D13663
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Notes:
blender-bot
2023-02-14 00:29:15 +01:00
Referenced by issue #95624, Video texture not refreshing when changing ImageUser `Start Frame` / `Offset` Referenced by issue #94464, Blender Video texture not refreshing Referenced by issue #94362, heap-use-after-free after assigning a material
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@ -1364,14 +1364,15 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial
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if (tex->ima) {
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/* Image */
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GPUTexture *gputex;
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ImageUser *iuser = tex->iuser_available ? &tex->iuser : NULL;
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if (tex->tiled_mapping_name[0]) {
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gputex = BKE_image_get_gpu_tiles(tex->ima, tex->iuser, NULL);
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gputex = BKE_image_get_gpu_tiles(tex->ima, iuser, NULL);
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drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
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gputex = BKE_image_get_gpu_tilemap(tex->ima, tex->iuser, NULL);
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gputex = BKE_image_get_gpu_tilemap(tex->ima, iuser, NULL);
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drw_shgroup_material_texture(grp, gputex, tex->tiled_mapping_name, tex->sampler_state);
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}
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else {
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gputex = BKE_image_get_gpu_texture(tex->ima, tex->iuser, NULL);
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gputex = BKE_image_get_gpu_texture(tex->ima, iuser, NULL);
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drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
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}
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}
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@ -24,6 +24,7 @@
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#pragma once
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#include "DNA_customdata_types.h" /* for CustomDataType */
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#include "DNA_image_types.h"
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#include "DNA_listBase.h"
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#include "BLI_sys_types.h" /* for bool */
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@ -256,7 +257,8 @@ typedef struct GPUMaterialAttribute {
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typedef struct GPUMaterialTexture {
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struct GPUMaterialTexture *next, *prev;
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struct Image *ima;
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struct ImageUser *iuser;
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struct ImageUser iuser;
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bool iuser_available;
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struct GPUTexture **colorband;
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char sampler_name[32]; /* Name of sampler in GLSL. */
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char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */
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@ -439,7 +439,10 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
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if (tex == NULL) {
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tex = MEM_callocN(sizeof(*tex), __func__);
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tex->ima = ima;
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tex->iuser = iuser;
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if (iuser != NULL) {
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tex->iuser = *iuser;
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tex->iuser_available = true;
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}
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tex->colorband = colorband;
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tex->sampler_state = sampler_state;
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BLI_snprintf(tex->sampler_name, sizeof(tex->sampler_name), "samp%d", num_textures);
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