Cleanup: Variable name style in STL importer

Designate private variable names as described by the style guide,
and also add `num` at the end of variable names rather than at
the beginning, as discussed in T85728.
This commit is contained in:
Hans Goudey 2022-06-14 12:04:49 +02:00
parent 4475c38c5c
commit 28f4fc664f
2 changed files with 35 additions and 35 deletions

View File

@ -21,30 +21,30 @@
namespace blender::io::stl {
STLMeshHelper::STLMeshHelper(int num_tris, bool use_custom_normals)
: m_use_custom_normals(use_custom_normals)
STLMeshHelper::STLMeshHelper(int tris_num, bool use_custom_normals)
: use_custom_normals_(use_custom_normals)
{
m_num_degenerate_tris = 0;
m_num_duplicate_tris = 0;
m_tris.reserve(num_tris);
degenerate_tris_num_ = 0;
duplicate_tris_num_ = 0;
tris_.reserve(tris_num);
/* Upper bound (all vertices are unique). */
m_verts.reserve(num_tris * 3);
verts_.reserve(tris_num * 3);
if (use_custom_normals) {
m_loop_normals.reserve(num_tris * 3);
loop_normals_.reserve(tris_num * 3);
}
}
bool STLMeshHelper::add_triangle(const float3 &a, const float3 &b, const float3 &c)
{
int v1_id = m_verts.index_of_or_add(a);
int v2_id = m_verts.index_of_or_add(b);
int v3_id = m_verts.index_of_or_add(c);
int v1_id = verts_.index_of_or_add(a);
int v2_id = verts_.index_of_or_add(b);
int v3_id = verts_.index_of_or_add(c);
if ((v1_id == v2_id) || (v1_id == v3_id) || (v2_id == v3_id)) {
m_num_degenerate_tris++;
degenerate_tris_num_++;
return false;
}
if (!m_tris.add({v1_id, v2_id, v3_id})) {
m_num_duplicate_tris++;
if (!tris_.add({v1_id, v2_id, v3_id})) {
duplicate_tris_num_++;
return false;
}
return true;
@ -56,18 +56,18 @@ void STLMeshHelper::add_triangle(const float3 &a,
const float3 &custom_normal)
{
if (add_triangle(a, b, c)) {
m_loop_normals.append_n_times(custom_normal, 3);
loop_normals_.append_n_times(custom_normal, 3);
}
}
Mesh *STLMeshHelper::to_mesh(Main *bmain, char *mesh_name)
{
if (m_num_degenerate_tris > 0) {
std::cout << "STL Importer: " << m_num_degenerate_tris << "degenerate triangles were removed"
if (degenerate_tris_num_ > 0) {
std::cout << "STL Importer: " << degenerate_tris_num_ << "degenerate triangles were removed"
<< std::endl;
}
if (m_num_duplicate_tris > 0) {
std::cout << "STL Importer: " << m_num_duplicate_tris << "duplicate triangles were removed"
if (duplicate_tris_num_ > 0) {
std::cout << "STL Importer: " << duplicate_tris_num_ << "duplicate triangles were removed"
<< std::endl;
}
@ -75,36 +75,36 @@ Mesh *STLMeshHelper::to_mesh(Main *bmain, char *mesh_name)
/* User count is already 1 here, but will be set later in #BKE_mesh_assign_object. */
id_us_min(&mesh->id);
mesh->totvert = m_verts.size();
mesh->totvert = verts_.size();
mesh->mvert = static_cast<MVert *>(
CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, nullptr, mesh->totvert));
for (int i = 0; i < mesh->totvert; i++) {
copy_v3_v3(mesh->mvert[i].co, m_verts[i]);
copy_v3_v3(mesh->mvert[i].co, verts_[i]);
}
mesh->totpoly = m_tris.size();
mesh->totloop = m_tris.size() * 3;
mesh->totpoly = tris_.size();
mesh->totloop = tris_.size() * 3;
mesh->mpoly = static_cast<MPoly *>(
CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, nullptr, mesh->totpoly));
mesh->mloop = static_cast<MLoop *>(
CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, nullptr, mesh->totloop));
threading::parallel_for(m_tris.index_range(), 2048, [&](IndexRange tris_range) {
threading::parallel_for(tris_.index_range(), 2048, [&](IndexRange tris_range) {
for (const int i : tris_range) {
mesh->mpoly[i].loopstart = 3 * i;
mesh->mpoly[i].totloop = 3;
mesh->mloop[3 * i].v = m_tris[i].v1;
mesh->mloop[3 * i + 1].v = m_tris[i].v2;
mesh->mloop[3 * i + 2].v = m_tris[i].v3;
mesh->mloop[3 * i].v = tris_[i].v1;
mesh->mloop[3 * i + 1].v = tris_[i].v2;
mesh->mloop[3 * i + 2].v = tris_[i].v3;
}
});
/* NOTE: edges must be calculated first before setting custom normals. */
BKE_mesh_calc_edges(mesh, false, false);
if (m_use_custom_normals && m_loop_normals.size() == mesh->totloop) {
BKE_mesh_set_custom_normals(mesh, reinterpret_cast<float(*)[3]>(m_loop_normals.data()));
if (use_custom_normals_ && loop_normals_.size() == mesh->totloop) {
BKE_mesh_set_custom_normals(mesh, reinterpret_cast<float(*)[3]>(loop_normals_.data()));
mesh->flag |= ME_AUTOSMOOTH;
}

View File

@ -47,15 +47,15 @@ class Triangle {
class STLMeshHelper {
private:
VectorSet<float3> m_verts;
VectorSet<Triangle> m_tris;
Vector<float3> m_loop_normals;
int m_num_degenerate_tris;
int m_num_duplicate_tris;
const bool m_use_custom_normals;
VectorSet<float3> verts_;
VectorSet<Triangle> tris_;
Vector<float3> loop_normals_;
int degenerate_tris_num_;
int duplicate_tris_num_;
const bool use_custom_normals_;
public:
STLMeshHelper(int num_tris, bool use_custom_normals);
STLMeshHelper(int tris_num, bool use_custom_normals);
/* Creates a new triangle from specified vertex locations,
* duplicate vertices and triangles are merged.