Multi-Objects: ARMATURE_OT_armature_layers for pose

That said, I think we should not support multi-object for either edit or pose armatures.
This commit is contained in:
Dalai Felinto 2018-10-12 15:15:22 -03:00
parent bb7f4f5714
commit 29a281f9ef
Notes: blender-bot 2023-02-13 22:37:44 +01:00
Referenced by commit 894c3b1532, Revert "Multi-Objects: ARMATURE_OT_armature_layers
1 changed files with 2 additions and 1 deletions

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@ -987,6 +987,7 @@ static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *ev
static int armature_layers_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_active = CTX_data_active_object(C);
PointerRNA ptr;
bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
bool changed = false;
@ -995,7 +996,7 @@ static int armature_layers_exec(bContext *C, wmOperator *op)
RNA_boolean_get_array(op->ptr, "layers", layers);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, ob_active->mode);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = armature_layers_get_data(&ob);