Fix for ARMATURE_OT_layers_show_all in pose mode

This commit is contained in:
Dalai Felinto 2018-10-09 20:41:57 -03:00
parent 4fa39d9df8
commit 2a2858b30d
Notes: blender-bot 2023-02-14 06:25:25 +01:00
Referenced by commit 75e1c70577, Revert "Fix for ARMATURE_OT_layers_show_all
1 changed files with 2 additions and 1 deletions

View File

@ -901,6 +901,7 @@ static bArmature *armature_layers_get_data(Object **ob)
static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_active = CTX_data_active_object(C);
const int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
bool layers[32] = {false}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
@ -910,7 +911,7 @@ static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
}
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, ob_active->mode);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob = objects[ob_index];
bArmature *arm = armature_layers_get_data(&ob);