Fix for ARMATURE_OT_layers_show_all in pose mode
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blender-bot
2023-02-14 06:25:25 +01:00
Referenced by commit 75e1c70577
, Revert "Fix for ARMATURE_OT_layers_show_all
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@ -901,6 +901,7 @@ static bArmature *armature_layers_get_data(Object **ob)
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static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
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{
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ViewLayer *view_layer = CTX_data_view_layer(C);
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Object *ob_active = CTX_data_active_object(C);
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const int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
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bool layers[32] = {false}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
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@ -910,7 +911,7 @@ static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
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}
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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Object **objects = BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, ob_active->mode);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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bArmature *arm = armature_layers_get_data(&ob);
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