Cycles: Fix wrong closure counter in feature adaptive kernel

Some closures were missing from calculation, leading to an array
under-allocation, presumable causing memory corruption issues with
emission shaders on OpenCL and was causing issues with Volume 3D
textures with CUDA.

The issue was identified by Thomas Dinges, the patch is different
from the original D2006. See the brief discussion there. Current
approach is similar (or the same) as Brecht suggested.
This commit is contained in:
Sergey Sharybin 2016-05-23 14:09:27 +02:00
parent 6894bb0555
commit 2aa4b6045a
Notes: blender-bot 2023-02-14 07:52:37 +01:00
Referenced by issue #48636, Set Screen shortcuts are not working
Referenced by issue #48503, Vertex Colors are not displayed in Material view
4 changed files with 24 additions and 11 deletions

View File

@ -370,6 +370,9 @@ typedef enum ShaderType {
/* Closure */
typedef enum ClosureType {
/* Special type, flags generic node as a non-BSDF. */
CLOSURE_NONE_ID,
CLOSURE_BSDF_ID,
/* Diffuse */

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@ -984,17 +984,18 @@ int ShaderGraph::get_num_closures()
{
int num_closures = 0;
foreach(ShaderNode *node, nodes) {
if(node->special_type == SHADER_SPECIAL_TYPE_CLOSURE) {
BsdfNode *bsdf_node = static_cast<BsdfNode*>(node);
/* TODO(sergey): Make it more generic approach, maybe some utility
* macros like CLOSURE_IS_FOO()?
*/
if(CLOSURE_IS_BSSRDF(bsdf_node->closure))
num_closures = num_closures + 3;
else if(CLOSURE_IS_GLASS(bsdf_node->closure))
num_closures = num_closures + 2;
else
num_closures = num_closures + 1;
ClosureType closure_type = node->get_closure_type();
if(closure_type == CLOSURE_NONE_ID) {
continue;
}
else if(CLOSURE_IS_BSSRDF(closure_type)) {
num_closures += 3;
}
else if(CLOSURE_IS_GLASS(closure_type)) {
num_closures += 2;
}
else {
++num_closures;
}
}
return num_closures;

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@ -237,6 +237,9 @@ public:
*/
virtual int get_feature() { return bump == SHADER_BUMP_NONE ? 0 : NODE_FEATURE_BUMP; }
/* Get closure ID to which the node compiles into. */
virtual ClosureType get_closure_type() { return CLOSURE_NONE_ID; }
/* Check whether settings of the node equals to another one.
*
* This is mainly used to check whether two nodes can be merged

View File

@ -387,6 +387,7 @@ public:
bool has_spatial_varying() { return true; }
void compile(SVMCompiler& compiler, ShaderInput *param1, ShaderInput *param2, ShaderInput *param3 = NULL, ShaderInput *param4 = NULL);
virtual ClosureType get_closure_type() { return closure; }
ClosureType closure;
bool scattering;
@ -484,6 +485,7 @@ class EmissionNode : public ShaderNode {
public:
SHADER_NODE_CLASS(EmissionNode)
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, float3 *optimized_value);
virtual ClosureType get_closure_type() { return CLOSURE_EMISSION_ID; }
bool has_surface_emission() { return true; }
};
@ -492,12 +494,14 @@ class BackgroundNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BackgroundNode)
bool constant_fold(ShaderGraph *graph, ShaderOutput *socket, float3 *optimized_value);
virtual ClosureType get_closure_type() { return CLOSURE_BACKGROUND_ID; }
};
class HoldoutNode : public ShaderNode {
public:
SHADER_NODE_CLASS(HoldoutNode)
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
virtual ClosureType get_closure_type() { return CLOSURE_HOLDOUT_ID; }
};
class AmbientOcclusionNode : public ShaderNode {
@ -506,6 +510,7 @@ public:
bool has_spatial_varying() { return true; }
virtual int get_group() { return NODE_GROUP_LEVEL_1; }
virtual ClosureType get_closure_type() { return CLOSURE_AMBIENT_OCCLUSION_ID; }
};
class VolumeNode : public ShaderNode {
@ -517,6 +522,7 @@ public:
virtual int get_feature() {
return ShaderNode::get_feature() | NODE_FEATURE_VOLUME;
}
virtual ClosureType get_closure_type() { return closure; }
ClosureType closure;