Fix stereoscopic camera volume drawing.

Not sure how we got to that point, but code was drawing twice one side
of the camera volume, and not at all another side!
This commit is contained in:
Bastien Montagne 2017-04-10 17:31:39 +02:00
parent c8e764ccbf
commit 2ad1124372
1 changed files with 5 additions and 5 deletions

View File

@ -1824,16 +1824,16 @@ static void drawcamera_volume(float near_plane[4][3], float far_plane[4][3], con
glBegin(mode);
glVertex3fv(near_plane[2]);
glVertex3fv(near_plane[1]);
glVertex3fv(far_plane[1]);
glVertex3fv(far_plane[2]);
glVertex3fv(far_plane[3]);
glVertex3fv(near_plane[3]);
glEnd();
glBegin(mode);
glVertex3fv(far_plane[0]);
glVertex3fv(near_plane[0]);
glVertex3fv(near_plane[3]);
glVertex3fv(far_plane[3]);
glVertex3fv(near_plane[3]);
glVertex3fv(near_plane[0]);
glVertex3fv(far_plane[0]);
glEnd();
}