Fix: make sure geometry owns mesh before taking ownership
Differential Revision: https://developer.blender.org/D13075
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@ -921,6 +921,10 @@ static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
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/* Release the mesh from the geometry set again. */
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if (geometry_set.has<MeshComponent>()) {
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MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
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if (mesh_component.get_for_read() != input_mesh) {
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/* Make sure the mesh component actually owns the mesh before taking over ownership. */
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mesh_component.ensure_owns_direct_data();
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}
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mesh_output = mesh_component.release();
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}
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