Sculpt: Enable accumulate in scrape brush
This fixes some artifacts when working on curved surfaces. Previous behavior was with accumulate on, so that is now the default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5826
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@ -912,6 +912,7 @@ void BKE_brush_sculpt_reset(Brush *br)
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case SCULPT_TOOL_SCRAPE:
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br->alpha = 1.0f;
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br->spacing = 7;
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br->flag |= BRUSH_ACCUMULATE;
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break;
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case SCULPT_TOOL_ROTATE:
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br->alpha = 1.0;
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@ -498,6 +498,7 @@ typedef enum eBrushUVSculptTool {
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SCULPT_TOOL_CLAY, \
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SCULPT_TOOL_CLAY_STRIPS, \
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SCULPT_TOOL_ROTATE, \
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SCULPT_TOOL_SCRAPE, \
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SCULPT_TOOL_FLATTEN)
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#define SCULPT_TOOL_HAS_NORMAL_WEIGHT(t) ELEM(t, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK)
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