Fix T85488: Display units inset operator
The inset operator would display the inset thickness and depth as Blender units during transform. This meant that when the scene units were set to something different than meters, the display value would give different results than entering the same number using the value input. (Similar to D10325) The fix makes sure that the numbers are always displayed in the correct scene units. Reviewed By: campbellbarton Maniphest Tasks: T85488 Differential Revision: https://developer.blender.org/D10366
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blender-bot
2023-02-14 07:31:32 +01:00
Referenced by issue #85488, Inset operator status bar shows Thickness value in wrong units
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@ -97,9 +97,20 @@ static void edbm_inset_update_header(wmOperator *op, bContext *C)
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outputNumInput(&opdata->num_input, flts_str, &sce->unit);
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}
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else {
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BLI_snprintf(flts_str, NUM_STR_REP_LEN, "%f", RNA_float_get(op->ptr, "thickness"));
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BLI_snprintf(
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flts_str + NUM_STR_REP_LEN, NUM_STR_REP_LEN, "%f", RNA_float_get(op->ptr, "depth"));
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BKE_unit_value_as_string(flts_str,
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NUM_STR_REP_LEN,
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RNA_float_get(op->ptr, "thickness"),
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4,
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B_UNIT_LENGTH,
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&sce->unit,
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true);
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BKE_unit_value_as_string(flts_str + NUM_STR_REP_LEN,
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NUM_STR_REP_LEN,
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RNA_float_get(op->ptr, "depth"),
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4,
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B_UNIT_LENGTH,
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&sce->unit,
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true);
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}
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BLI_snprintf(msg,
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sizeof(msg),
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