Outliner: Remove 'rename library' feature.
This was historically the only way to change/fix paths of library files in Blender. However, only changing the path then required a manual reload of the library, which could be skipped by user, or a save/reload of the working .blend file, which could lead to corruption of advanced library usages like overrides. Prefferred, modern way to change path of a library is to use the Relocate operation instead. Direct path modification remains possible through RNA (python console or the Data API view in the Outliner.
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@ -334,8 +334,16 @@ static void do_item_rename(ARegion *region,
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add_textbut = true;
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}
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}
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else if (te->idcode == ID_LI && ((Library *)tselem->id)->parent) {
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BKE_report(reports, RPT_WARNING, "Cannot edit the path of an indirectly linked library");
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else if (te->idcode == ID_LI) {
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if (reinterpret_cast<Library *>(tselem->id)->parent) {
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BKE_report(reports, RPT_WARNING, "Cannot edit the path of an indirectly linked library");
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}
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else {
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BKE_report(
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reports,
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RPT_WARNING,
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"Library path is not editable from here anymore, please use Relocate operation instead");
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}
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}
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else {
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add_textbut = true;
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@ -2527,14 +2527,12 @@ void OUTLINER_OT_id_operation(wmOperatorType *ot)
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enum eOutlinerLibOpTypes {
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OL_LIB_INVALID = 0,
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OL_LIB_RENAME,
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OL_LIB_DELETE,
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OL_LIB_RELOCATE,
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OL_LIB_RELOAD,
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};
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static const EnumPropertyItem outliner_lib_op_type_items[] = {
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{OL_LIB_RENAME, "RENAME", 0, "Rename", ""},
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{OL_LIB_DELETE,
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"DELETE",
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ICON_X,
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@ -2566,14 +2564,6 @@ static int outliner_lib_operation_exec(bContext *C, wmOperator *op)
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eOutlinerLibOpTypes event = (eOutlinerLibOpTypes)RNA_enum_get(op->ptr, "type");
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switch (event) {
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case OL_LIB_RENAME: {
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outliner_do_libdata_operation(
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C, op->reports, scene, space_outliner, &space_outliner->tree, item_rename_fn, nullptr);
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WM_event_add_notifier(C, NC_ID | NA_EDITED, nullptr);
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ED_undo_push(C, "Rename Library");
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break;
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}
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case OL_LIB_DELETE: {
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outliner_do_libdata_operation(
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C, op->reports, scene, space_outliner, &space_outliner->tree, id_delete_fn, nullptr);
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