GPUCompositing: Remove last reference to gpu_shader_fullscreen_vert.glsl

It was breaking compilation with MSVC apparently.
This commit is contained in:
Clément Foucault 2018-03-22 22:39:07 +01:00
parent 0080878d67
commit 2ee4e9761f
Notes: blender-bot 2023-02-14 06:05:22 +01:00
Referenced by issue #54439, Reflection cubemap error bettween 1024 and 2048 in eevee.
1 changed files with 0 additions and 1 deletions

View File

@ -80,7 +80,6 @@ set(SRC
shaders/gpu_shader_fx_dof_hq_frag.glsl
shaders/gpu_shader_fx_dof_hq_vert.glsl
shaders/gpu_shader_fx_dof_hq_geo.glsl
shaders/gpu_shader_fullscreen_vert.glsl
shaders/gpu_shader_material.glsl
shaders/gpu_shader_sep_gaussian_blur_frag.glsl
shaders/gpu_shader_sep_gaussian_blur_vert.glsl