Fix T47635: Texture paint performance regression
Flipped bindcode check in D1414 caused projection paint to always do full updates.
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@ -1227,8 +1227,11 @@ static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x,
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void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, int h)
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{
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ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL);
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if (ima->repbind || (GPU_get_mipmap() && !GTS.gpu_mipmap) || BKE_image_has_bindcode(ima) || !ibuf ||
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if (ima->repbind ||
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(!GTS.gpu_mipmap && GPU_get_mipmap()) ||
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(ima->bindcode[TEXTARGET_TEXTURE_2D] == 0) ||
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(ibuf == NULL) ||
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(w == 0) || (h == 0))
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{
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/* these cases require full reload still */
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