Fix T81669: Vertex size in UV Editor changes using Face Dot Size in themes
Probably copy-paste error in rBd6525e8d133b. Maniphest Tasks: T81669 Differential Revision: https://developer.blender.org/D9190
This commit is contained in:
parent
211d7ff3cf
commit
344c001eae
Notes:
blender-bot
2023-02-14 08:06:33 +01:00
Referenced by issue #81669, Vertex size in UV Editor changes using Face Dot Size in themes
|
@ -174,7 +174,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
|
|||
GPUShader *sh = OVERLAY_shader_edit_uv_verts_get();
|
||||
pd->edit_uv_verts_grp = DRW_shgroup_create(sh, psl->edit_uv_verts_ps);
|
||||
|
||||
const float point_size = UI_GetThemeValuef(TH_FACEDOT_SIZE);
|
||||
const float point_size = UI_GetThemeValuef(TH_VERTEX_SIZE);
|
||||
|
||||
DRW_shgroup_uniform_block(pd->edit_uv_verts_grp, "globalsBlock", G_draw.block_ubo);
|
||||
DRW_shgroup_uniform_float_copy(
|
||||
|
|
Loading…
Reference in New Issue