Cycles: Cleanup, whitespace around keywords

This commit is contained in:
Sergey Sharybin 2015-10-08 19:08:28 +05:00
parent 7083423eb4
commit 350cf8ea7f
10 changed files with 38 additions and 39 deletions

View File

@ -85,7 +85,7 @@ static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float
BL::MeshTextureFace tf = userdata->layer->data[face_num];
float3 tfuv;
switch (vert_num) {
switch(vert_num) {
case 0:
tfuv = get_float3(tf.uv1());
break;

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@ -88,7 +88,7 @@ static float3 get_node_output_vector(BL::Node b_node, const string& name)
static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket)
{
switch (b_socket.type()) {
switch(b_socket.type()) {
case BL::NodeSocket::type_VALUE:
return SHADER_SOCKET_FLOAT;
case BL::NodeSocket::type_INT:
@ -339,17 +339,16 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeBsdfAnisotropic b_aniso_node(b_node);
AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
switch (b_aniso_node.distribution())
{
case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
aniso->distribution = ustring("Beckmann");
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
aniso->distribution = ustring("GGX");
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
aniso->distribution = ustring("Ashikhmin-Shirley");
break;
switch(b_aniso_node.distribution()) {
case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
aniso->distribution = ustring("Beckmann");
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
aniso->distribution = ustring("GGX");
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
aniso->distribution = ustring("Ashikhmin-Shirley");
break;
}
node = aniso;

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@ -68,7 +68,7 @@ static void density_particle_system_texture_space(
float3 particle_size = make_float3(radius, radius, radius);
for(int i = 0; i < b_particle_system.particles.length(); ++i) {
BL::Particle particle = b_particle_system.particles[i];
if (particle.alive_state() == BL::Particle::alive_state_ALIVE) {
if(particle.alive_state() == BL::Particle::alive_state_ALIVE) {
float3 location = get_float3(particle.location());
location = transform_point(&itfm, location);
min = ccl::min(min, location - particle_size);

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@ -581,7 +581,7 @@ public:
ProgramName program_name,
thread_scoped_lock& slot_locker)
{
switch (program_name) {
switch(program_name) {
case OCL_DEV_BASE_PROGRAM:
store_something<cl_program>(platform,
device,
@ -3690,7 +3690,7 @@ string device_opencl_capabilities(void)
APPEND_STRING_INFO(clGetDeviceInfo, id, "\t\t\tDevice " name, what)
vector<cl_device_id> device_ids;
for (cl_uint platform = 0; platform < num_platforms; ++platform) {
for(cl_uint platform = 0; platform < num_platforms; ++platform) {
cl_platform_id platform_id = platform_ids[platform];
result += string_printf("Platform #%u\n", platform);
@ -3715,7 +3715,7 @@ string device_opencl_capabilities(void)
num_devices,
&device_ids[0],
NULL));
for (cl_uint device = 0; device < num_devices; ++device) {
for(cl_uint device = 0; device < num_devices; ++device) {
cl_device_id device_id = device_ids[device];
result += string_printf("\t\tDevice: #%u\n", device);

View File

@ -150,7 +150,7 @@ ccl_device bool is_aa_pass(ShaderEvalType type)
ccl_device bool is_light_pass(ShaderEvalType type)
{
switch (type) {
switch(type) {
case SHADER_EVAL_AO:
case SHADER_EVAL_COMBINED:
case SHADER_EVAL_SHADOW:
@ -262,7 +262,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
sample);
}
switch (type) {
switch(type) {
/* data passes */
case SHADER_EVAL_NORMAL:
{

View File

@ -144,7 +144,7 @@ template<typename T> struct texture_image {
iy = wrap_periodic(iy, height);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
@ -168,7 +168,7 @@ template<typename T> struct texture_image {
niy = wrap_periodic(iy+1, height);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
@ -208,7 +208,7 @@ template<typename T> struct texture_image {
nniy = wrap_periodic(iy+2, height);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
if(x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
/* Fall through. */
@ -279,8 +279,8 @@ template<typename T> struct texture_image {
iz = wrap_periodic(iz, depth);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
@ -310,8 +310,8 @@ template<typename T> struct texture_image {
niz = wrap_periodic(iz+1, depth);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
@ -367,8 +367,8 @@ template<typename T> struct texture_image {
nniz = wrap_periodic(iz+2, depth);
break;
case EXTENSION_CLIP:
if (x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
if(x < 0.0f || y < 0.0f || z < 0.0f ||
x > 1.0f || y > 1.0f || z > 1.0f)
{
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}

View File

@ -78,7 +78,7 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me
int prim = mesh->tri_offset + i;
float u, v;
switch (j) {
switch(j) {
case 0:
u = 1.0f;
v = 0.0f;

View File

@ -184,7 +184,7 @@ static ShaderEnum image_projection_init()
static const char* get_osl_interpolation_parameter(InterpolationType interpolation)
{
switch (interpolation) {
switch(interpolation) {
case INTERPOLATION_CLOSEST:
return "closest";
case INTERPOLATION_CUBIC:
@ -1417,10 +1417,10 @@ void PointDensityTextureNode::compile(SVMCompiler& compiler)
image_manager = compiler.image_manager;
if (use_density || use_color) {
if (use_density)
if(use_density || use_color) {
if(use_density)
compiler.stack_assign(density_out);
if (use_color)
if(use_color)
compiler.stack_assign(color_out);
if(slot == -1) {
@ -1470,7 +1470,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
image_manager = compiler.image_manager;
if (use_density || use_color) {
if(use_density || use_color) {
if(slot == -1) {
bool is_float, is_linear;
slot = image_manager->add_image(filename, builtin_data,
@ -1488,7 +1488,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("mapping", transform_transpose(tfm));
compiler.parameter("use_mapping", 1);
}
switch (interpolation) {
switch(interpolation) {
case INTERPOLATION_CLOSEST:
compiler.parameter("interpolation", "closest");
break;

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@ -121,7 +121,7 @@ int SVMCompiler::stack_size(ShaderSocketType type)
{
int size = 0;
switch (type) {
switch(type) {
case SHADER_SOCKET_FLOAT:
case SHADER_SOCKET_INT:
size = 1;
@ -624,7 +624,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
ShaderNode *node = graph->output();
ShaderInput *clin = NULL;
switch (type) {
switch(type) {
case SHADER_TYPE_SURFACE:
clin = node->input("Surface");
break;
@ -654,7 +654,7 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
if(clin->link) {
bool generate = false;
switch (type) {
switch(type) {
case SHADER_TYPE_SURFACE: /* generate surface shader */
generate = true;
shader->has_surface = true;

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@ -199,7 +199,7 @@ list<Tile>::iterator TileManager::next_background_tile(int device, TileOrder til
int64_t distx = cordx;
int64_t disty = cordy;
switch (tile_order) {
switch(tile_order) {
case TILE_CENTER:
distx = centx - (cur_tile.x + (cur_tile.w / 2));
disty = centy - (cur_tile.y + (cur_tile.h / 2));