GPUPlatform: GL backend isolation

Part of the vulkan implementation T68990.

Pretty straight forward. Just move the GL code inside the GLBackend and
make the GPUPlatformGlobal a class object.
This commit is contained in:
Clément Foucault 2020-09-07 15:39:47 +02:00
parent 9cac181fbe
commit 360489c751
Notes: blender-bot 2023-02-14 08:47:25 +01:00
Referenced by issue #80804, Crash on startup
7 changed files with 263 additions and 185 deletions

View File

@ -87,6 +87,7 @@ set(SRC
intern/gpu_vertex_format.cc
intern/gpu_viewport.c
opengl/gl_backend.cc
opengl/gl_batch.cc
opengl/gl_context.cc
opengl/gl_drawlist.cc
@ -143,6 +144,7 @@ set(SRC
intern/gpu_matrix_private.h
intern/gpu_node_graph.h
intern/gpu_private.h
intern/gpu_platform_private.hh
intern/gpu_select_private.h
intern/gpu_shader_private.hh
intern/gpu_shader_interface.hh

View File

@ -48,7 +48,6 @@ void GPU_init(void)
}
initialized = true;
gpu_platform_init();
gpu_extensions_init(); /* must come first */
gpu_codegen_init();
@ -81,7 +80,6 @@ void GPU_exit(void)
gpu_codegen_exit();
gpu_extensions_exit();
gpu_platform_exit(); /* must come last */
initialized = false;
}

View File

@ -23,39 +23,76 @@
* Wrap OpenGL features such as textures, shaders and GLSL
* with checks for drivers and GPU support.
*/
#include "GPU_platform.h"
#include "GPU_glew.h"
#include "gpu_private.h"
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_dynstr.h"
#include "BLI_string.h"
#include "MEM_guardedalloc.h"
#include "GPU_platform.h"
static struct GPUPlatformGlobal {
bool initialized;
eGPUDeviceType device;
eGPUOSType os;
eGPUDriverType driver;
eGPUSupportLevel support_level;
char *support_key;
char *gpu_name;
} GPG = {false};
#include "gpu_platform_private.hh"
/* Remove this? */
#if 0
typedef struct GPUPlatformSupportTest {
eGPUSupportLevel support_level;
eGPUDeviceType device;
eGPUOSType os;
eGPUDriverType driver;
const char *vendor;
const char *renderer;
const char *version;
} GPUPlatformSupportTest;
#endif
/* -------------------------------------------------------------------- */
/** \name GPUPlatformGlobal
* \{ */
namespace blender::gpu {
GPUPlatformGlobal GPG;
void GPUPlatformGlobal::create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
BLI_dynstr_append(ds, "SUPPORTED");
}
else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
BLI_dynstr_append(ds, "LIMITED");
}
else {
BLI_dynstr_append(ds, "UNSUPPORTED");
}
support_key = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(support_key, '\n', ' ');
BLI_str_replace_char(support_key, '\r', ' ');
}
void GPUPlatformGlobal::create_gpu_name(const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
gpu_name = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(gpu_name, '\n', ' ');
BLI_str_replace_char(gpu_name, '\r', ' ');
}
void GPUPlatformGlobal::clear(void)
{
MEM_SAFE_FREE(GPG.support_key);
MEM_SAFE_FREE(GPG.gpu_name);
initialized = false;
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
eGPUSupportLevel GPU_platform_support_level(void)
{
@ -78,156 +115,4 @@ bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType drive
return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
}
static char *gpu_platform_create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, "{");
BLI_dynstr_append(ds, vendor);
BLI_dynstr_append(ds, "/");
BLI_dynstr_append(ds, renderer);
BLI_dynstr_append(ds, "/");
BLI_dynstr_append(ds, version);
BLI_dynstr_append(ds, "}");
BLI_dynstr_append(ds, "=");
if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
BLI_dynstr_append(ds, "SUPPORTED");
}
else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
BLI_dynstr_append(ds, "LIMITED");
}
else {
BLI_dynstr_append(ds, "UNSUPPORTED");
}
char *support_key = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(support_key, '\n', ' ');
BLI_str_replace_char(support_key, '\r', ' ');
return support_key;
}
static char *gpu_platform_create_gpu_name(const char *vendor,
const char *renderer,
const char *version)
{
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, vendor);
BLI_dynstr_append(ds, " ");
BLI_dynstr_append(ds, renderer);
BLI_dynstr_append(ds, " ");
BLI_dynstr_append(ds, version);
char *gpu_name = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
BLI_str_replace_char(gpu_name, '\n', ' ');
BLI_str_replace_char(gpu_name, '\r', ' ');
return gpu_name;
}
void gpu_platform_init(void)
{
if (GPG.initialized) {
return;
}
#ifdef _WIN32
GPG.os = GPU_OS_WIN;
#elif defined(__APPLE__)
GPG.os = GPU_OS_MAC;
#else
GPG.os = GPU_OS_UNIX;
#endif
const char *vendor = (const char *)glGetString(GL_VENDOR);
const char *renderer = (const char *)glGetString(GL_RENDERER);
const char *version = (const char *)glGetString(GL_VERSION);
if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
GPG.device = GPU_DEVICE_ATI;
GPG.driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "NVIDIA")) {
GPG.device = GPU_DEVICE_NVIDIA;
GPG.driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "Intel") ||
/* src/mesa/drivers/dri/intel/intel_context.c */
strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
GPG.device = GPU_DEVICE_INTEL;
GPG.driver = GPU_DRIVER_OFFICIAL;
if (strstr(renderer, "UHD Graphics") ||
/* Not UHD but affected by the same bugs. */
strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
strstr(renderer, "Whiskey Lake")) {
GPG.device |= GPU_DEVICE_INTEL_UHD;
}
}
else if ((strstr(renderer, "Mesa DRI R")) ||
(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
GPG.device = GPU_DEVICE_ATI;
GPG.driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
GPG.device = GPU_DEVICE_NVIDIA;
GPG.driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(vendor, "Mesa")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(vendor, "Microsoft")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(renderer, "Apple Software Renderer")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else {
printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
printf("Detected OpenGL configuration:\n");
printf("Vendor: %s\n", vendor);
printf("Renderer: %s\n", renderer);
GPG.device = GPU_DEVICE_ANY;
GPG.driver = GPU_DRIVER_ANY;
}
/* Detect support level */
if (!GLEW_VERSION_3_3) {
GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
/* Old Intel drivers with known bugs that cause material properties to crash.
* Version Build 10.18.14.5067 is the latest available and appears to be working
* ok with our workarounds, so excluded from this list. */
if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
strstr(version, "Build 10.18.14.4")) {
GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
}
GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version);
GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version);
GPG.initialized = true;
}
void gpu_platform_exit(void)
{
MEM_SAFE_FREE(GPG.support_key);
MEM_SAFE_FREE(GPG.gpu_name);
}
/** \} */

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@ -0,0 +1,53 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#pragma once
#include "GPU_platform.h"
namespace blender::gpu {
class GPUPlatformGlobal {
public:
bool initialized = false;
eGPUDeviceType device;
eGPUOSType os;
eGPUDriverType driver;
eGPUSupportLevel support_level;
char *support_key = nullptr;
char *gpu_name = nullptr;
public:
void create_key(eGPUSupportLevel support_level,
const char *vendor,
const char *renderer,
const char *version);
void create_gpu_name(const char *vendor, const char *renderer, const char *version);
void clear(void);
};
extern GPUPlatformGlobal GPG;
} // namespace blender::gpu

View File

@ -24,10 +24,6 @@
extern "C" {
#endif
/* call this before running any of the functions below */
void gpu_platform_init(void);
void gpu_platform_exit(void);
/* call this before running any of the functions below */
void gpu_extensions_init(void);
void gpu_extensions_exit(void);

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@ -0,0 +1,135 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#include "gpu_platform_private.hh"
#include "glew-mx.h"
#include "gl_backend.hh"
namespace blender::gpu {
void GLBackend::platform_init(void)
{
BLI_assert(!GPG.initialized);
GPG.initialized = true;
#ifdef _WIN32
GPG.os = GPU_OS_WIN;
#elif defined(__APPLE__)
GPG.os = GPU_OS_MAC;
#else
GPG.os = GPU_OS_UNIX;
#endif
const char *vendor = (const char *)glGetString(GL_VENDOR);
const char *renderer = (const char *)glGetString(GL_RENDERER);
const char *version = (const char *)glGetString(GL_VERSION);
if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
GPG.device = GPU_DEVICE_ATI;
GPG.driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "NVIDIA")) {
GPG.device = GPU_DEVICE_NVIDIA;
GPG.driver = GPU_DRIVER_OFFICIAL;
}
else if (strstr(vendor, "Intel") ||
/* src/mesa/drivers/dri/intel/intel_context.c */
strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
GPG.device = GPU_DEVICE_INTEL;
GPG.driver = GPU_DRIVER_OFFICIAL;
if (strstr(renderer, "UHD Graphics") ||
/* Not UHD but affected by the same bugs. */
strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
strstr(renderer, "Whiskey Lake")) {
GPG.device |= GPU_DEVICE_INTEL_UHD;
}
}
else if ((strstr(renderer, "Mesa DRI R")) ||
(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
GPG.device = GPU_DEVICE_ATI;
GPG.driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
GPG.device = GPU_DEVICE_NVIDIA;
GPG.driver = GPU_DRIVER_OPENSOURCE;
}
else if (strstr(vendor, "Mesa")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(vendor, "Microsoft")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(renderer, "Apple Software Renderer")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
GPG.device = GPU_DEVICE_SOFTWARE;
GPG.driver = GPU_DRIVER_SOFTWARE;
}
else {
printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
printf("Detected OpenGL configuration:\n");
printf("Vendor: %s\n", vendor);
printf("Renderer: %s\n", renderer);
GPG.device = GPU_DEVICE_ANY;
GPG.driver = GPU_DRIVER_ANY;
}
/* Detect support level */
if (!GLEW_VERSION_3_3) {
GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
}
else {
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
/* Old Intel drivers with known bugs that cause material properties to crash.
* Version Build 10.18.14.5067 is the latest available and appears to be working
* ok with our workarounds, so excluded from this list. */
if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
strstr(version, "Build 10.18.14.4")) {
GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
}
}
}
GPG.create_key(GPG.support_level, vendor, renderer, version);
GPG.create_gpu_name(vendor, renderer, version);
}
void GLBackend::platform_exit(void)
{
BLI_assert(GPG.initialized);
GPG.clear();
}
} // namespace blender::gpu

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@ -47,11 +47,16 @@ class GLBackend : public GPUBackend {
public:
GLBackend()
{
/* platform_init needs to go first. */
GLBackend::platform_init();
GLTexture::samplers_init();
}
~GLBackend()
{
GLTexture::samplers_free();
GLBackend::platform_exit();
}
static GLBackend *get(void)
@ -118,6 +123,10 @@ class GLBackend : public GPUBackend {
orphan_list.append(id);
list_mutex.unlock();
}
private:
static void platform_init(void);
static void platform_exit(void);
};
} // namespace gpu