GPUPlatform: GL backend isolation
Part of the vulkan implementation T68990. Pretty straight forward. Just move the GL code inside the GLBackend and make the GPUPlatformGlobal a class object.
This commit is contained in:
parent
9cac181fbe
commit
360489c751
Notes:
blender-bot
2023-02-14 08:47:25 +01:00
Referenced by issue #80804, Crash on startup
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@ -87,6 +87,7 @@ set(SRC
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intern/gpu_vertex_format.cc
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intern/gpu_viewport.c
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opengl/gl_backend.cc
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opengl/gl_batch.cc
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opengl/gl_context.cc
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opengl/gl_drawlist.cc
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@ -143,6 +144,7 @@ set(SRC
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intern/gpu_matrix_private.h
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intern/gpu_node_graph.h
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intern/gpu_private.h
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intern/gpu_platform_private.hh
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intern/gpu_select_private.h
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intern/gpu_shader_private.hh
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intern/gpu_shader_interface.hh
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@ -48,7 +48,6 @@ void GPU_init(void)
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}
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initialized = true;
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gpu_platform_init();
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gpu_extensions_init(); /* must come first */
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gpu_codegen_init();
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@ -81,7 +80,6 @@ void GPU_exit(void)
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gpu_codegen_exit();
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gpu_extensions_exit();
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gpu_platform_exit(); /* must come last */
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initialized = false;
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}
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@ -23,39 +23,76 @@
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* Wrap OpenGL features such as textures, shaders and GLSL
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* with checks for drivers and GPU support.
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*/
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#include "GPU_platform.h"
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#include "GPU_glew.h"
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#include "gpu_private.h"
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_dynstr.h"
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#include "BLI_string.h"
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#include "MEM_guardedalloc.h"
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#include "GPU_platform.h"
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static struct GPUPlatformGlobal {
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bool initialized;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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eGPUSupportLevel support_level;
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char *support_key;
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char *gpu_name;
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} GPG = {false};
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#include "gpu_platform_private.hh"
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/* Remove this? */
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#if 0
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typedef struct GPUPlatformSupportTest {
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eGPUSupportLevel support_level;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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const char *vendor;
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const char *renderer;
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const char *version;
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} GPUPlatformSupportTest;
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#endif
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/* -------------------------------------------------------------------- */
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/** \name GPUPlatformGlobal
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* \{ */
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namespace blender::gpu {
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GPUPlatformGlobal GPG;
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void GPUPlatformGlobal::create_key(eGPUSupportLevel support_level,
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const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
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if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
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BLI_dynstr_append(ds, "SUPPORTED");
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}
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else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
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BLI_dynstr_append(ds, "LIMITED");
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}
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else {
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BLI_dynstr_append(ds, "UNSUPPORTED");
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}
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support_key = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(support_key, '\n', ' ');
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BLI_str_replace_char(support_key, '\r', ' ');
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}
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void GPUPlatformGlobal::create_gpu_name(const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
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gpu_name = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(gpu_name, '\n', ' ');
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BLI_str_replace_char(gpu_name, '\r', ' ');
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}
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void GPUPlatformGlobal::clear(void)
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{
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MEM_SAFE_FREE(GPG.support_key);
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MEM_SAFE_FREE(GPG.gpu_name);
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initialized = false;
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}
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} // namespace blender::gpu
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name C-API
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* \{ */
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using namespace blender::gpu;
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eGPUSupportLevel GPU_platform_support_level(void)
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{
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@ -78,156 +115,4 @@ bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType drive
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return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver);
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}
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static char *gpu_platform_create_key(eGPUSupportLevel support_level,
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const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, "{");
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BLI_dynstr_append(ds, vendor);
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BLI_dynstr_append(ds, "/");
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BLI_dynstr_append(ds, renderer);
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BLI_dynstr_append(ds, "/");
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BLI_dynstr_append(ds, version);
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BLI_dynstr_append(ds, "}");
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BLI_dynstr_append(ds, "=");
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if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
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BLI_dynstr_append(ds, "SUPPORTED");
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}
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else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
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BLI_dynstr_append(ds, "LIMITED");
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}
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else {
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BLI_dynstr_append(ds, "UNSUPPORTED");
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}
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char *support_key = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(support_key, '\n', ' ');
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BLI_str_replace_char(support_key, '\r', ' ');
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return support_key;
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}
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static char *gpu_platform_create_gpu_name(const char *vendor,
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const char *renderer,
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const char *version)
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{
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DynStr *ds = BLI_dynstr_new();
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BLI_dynstr_append(ds, vendor);
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BLI_dynstr_append(ds, " ");
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BLI_dynstr_append(ds, renderer);
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BLI_dynstr_append(ds, " ");
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BLI_dynstr_append(ds, version);
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char *gpu_name = BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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BLI_str_replace_char(gpu_name, '\n', ' ');
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BLI_str_replace_char(gpu_name, '\r', ' ');
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return gpu_name;
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}
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void gpu_platform_init(void)
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{
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if (GPG.initialized) {
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return;
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}
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#ifdef _WIN32
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GPG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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GPG.os = GPU_OS_MAC;
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#else
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GPG.os = GPU_OS_UNIX;
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#endif
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel") ||
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/* src/mesa/drivers/dri/intel/intel_context.c */
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strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
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GPG.device = GPU_DEVICE_INTEL;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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if (strstr(renderer, "UHD Graphics") ||
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/* Not UHD but affected by the same bugs. */
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strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
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strstr(renderer, "Whiskey Lake")) {
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GPG.device |= GPU_DEVICE_INTEL_UHD;
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}
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}
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else if ((strstr(renderer, "Mesa DRI R")) ||
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(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "Mesa")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(vendor, "Microsoft")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else {
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printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
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printf("Detected OpenGL configuration:\n");
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printf("Vendor: %s\n", vendor);
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printf("Renderer: %s\n", renderer);
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GPG.device = GPU_DEVICE_ANY;
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GPG.driver = GPU_DRIVER_ANY;
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}
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/* Detect support level */
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if (!GLEW_VERSION_3_3) {
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GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
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}
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else {
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if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
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/* Old Intel drivers with known bugs that cause material properties to crash.
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* Version Build 10.18.14.5067 is the latest available and appears to be working
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* ok with our workarounds, so excluded from this list. */
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if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
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strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
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strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
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strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
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strstr(version, "Build 10.18.14.4")) {
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GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
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}
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}
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}
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GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version);
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GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version);
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GPG.initialized = true;
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}
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void gpu_platform_exit(void)
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{
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MEM_SAFE_FREE(GPG.support_key);
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MEM_SAFE_FREE(GPG.gpu_name);
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}
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/** \} */
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@ -0,0 +1,53 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "GPU_platform.h"
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namespace blender::gpu {
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class GPUPlatformGlobal {
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public:
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bool initialized = false;
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eGPUDeviceType device;
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eGPUOSType os;
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eGPUDriverType driver;
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eGPUSupportLevel support_level;
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char *support_key = nullptr;
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char *gpu_name = nullptr;
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public:
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void create_key(eGPUSupportLevel support_level,
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const char *vendor,
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const char *renderer,
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const char *version);
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void create_gpu_name(const char *vendor, const char *renderer, const char *version);
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void clear(void);
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};
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extern GPUPlatformGlobal GPG;
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} // namespace blender::gpu
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@ -24,10 +24,6 @@
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extern "C" {
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#endif
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/* call this before running any of the functions below */
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void gpu_platform_init(void);
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void gpu_platform_exit(void);
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/* call this before running any of the functions below */
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void gpu_extensions_init(void);
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void gpu_extensions_exit(void);
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@ -0,0 +1,135 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
|
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*
|
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
|
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*/
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#include "gpu_platform_private.hh"
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#include "glew-mx.h"
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#include "gl_backend.hh"
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namespace blender::gpu {
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void GLBackend::platform_init(void)
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{
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BLI_assert(!GPG.initialized);
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GPG.initialized = true;
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#ifdef _WIN32
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GPG.os = GPU_OS_WIN;
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#elif defined(__APPLE__)
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GPG.os = GPU_OS_MAC;
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#else
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GPG.os = GPU_OS_UNIX;
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#endif
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *renderer = (const char *)glGetString(GL_RENDERER);
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const char *version = (const char *)glGetString(GL_VERSION);
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if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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}
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else if (strstr(vendor, "Intel") ||
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/* src/mesa/drivers/dri/intel/intel_context.c */
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strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) {
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GPG.device = GPU_DEVICE_INTEL;
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GPG.driver = GPU_DRIVER_OFFICIAL;
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if (strstr(renderer, "UHD Graphics") ||
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/* Not UHD but affected by the same bugs. */
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strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") ||
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strstr(renderer, "Whiskey Lake")) {
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GPG.device |= GPU_DEVICE_INTEL_UHD;
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}
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}
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else if ((strstr(renderer, "Mesa DRI R")) ||
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(strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "AMD") && strstr(vendor, "X.Org")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) ||
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(strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) {
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GPG.device = GPU_DEVICE_ATI;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) {
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GPG.device = GPU_DEVICE_NVIDIA;
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GPG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "Mesa")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(vendor, "Microsoft")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
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else if (strstr(renderer, "Apple Software Renderer")) {
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GPG.device = GPU_DEVICE_SOFTWARE;
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GPG.driver = GPU_DRIVER_SOFTWARE;
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}
|
||||
else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) {
|
||||
GPG.device = GPU_DEVICE_SOFTWARE;
|
||||
GPG.driver = GPU_DRIVER_SOFTWARE;
|
||||
}
|
||||
else {
|
||||
printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n");
|
||||
printf("Detected OpenGL configuration:\n");
|
||||
printf("Vendor: %s\n", vendor);
|
||||
printf("Renderer: %s\n", renderer);
|
||||
GPG.device = GPU_DEVICE_ANY;
|
||||
GPG.driver = GPU_DRIVER_ANY;
|
||||
}
|
||||
|
||||
/* Detect support level */
|
||||
if (!GLEW_VERSION_3_3) {
|
||||
GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED;
|
||||
}
|
||||
else {
|
||||
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) {
|
||||
/* Old Intel drivers with known bugs that cause material properties to crash.
|
||||
* Version Build 10.18.14.5067 is the latest available and appears to be working
|
||||
* ok with our workarounds, so excluded from this list. */
|
||||
if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") ||
|
||||
strstr(version, "Build 8.15") || strstr(version, "Build 9.17") ||
|
||||
strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") ||
|
||||
strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") ||
|
||||
strstr(version, "Build 10.18.14.4")) {
|
||||
GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED;
|
||||
}
|
||||
}
|
||||
}
|
||||
GPG.create_key(GPG.support_level, vendor, renderer, version);
|
||||
GPG.create_gpu_name(vendor, renderer, version);
|
||||
}
|
||||
|
||||
void GLBackend::platform_exit(void)
|
||||
{
|
||||
BLI_assert(GPG.initialized);
|
||||
GPG.clear();
|
||||
}
|
||||
|
||||
} // namespace blender::gpu
|
|
@ -47,11 +47,16 @@ class GLBackend : public GPUBackend {
|
|||
public:
|
||||
GLBackend()
|
||||
{
|
||||
/* platform_init needs to go first. */
|
||||
GLBackend::platform_init();
|
||||
|
||||
GLTexture::samplers_init();
|
||||
}
|
||||
~GLBackend()
|
||||
{
|
||||
GLTexture::samplers_free();
|
||||
|
||||
GLBackend::platform_exit();
|
||||
}
|
||||
|
||||
static GLBackend *get(void)
|
||||
|
@ -118,6 +123,10 @@ class GLBackend : public GPUBackend {
|
|||
orphan_list.append(id);
|
||||
list_mutex.unlock();
|
||||
}
|
||||
|
||||
private:
|
||||
static void platform_init(void);
|
||||
static void platform_exit(void);
|
||||
};
|
||||
|
||||
} // namespace gpu
|
||||
|
|
Loading…
Reference in New Issue