Assets: enable node group assets

This enables support for node group assets. Previously, node group
assets only worked when the "extended asset browser" experimental
features is enabled.

Differential Revision: https://developer.blender.org/D13748
This commit is contained in:
Jacques Lucke 2022-01-26 15:22:15 +01:00
parent 12b26d21b0
commit 37848d1c8e
Notes: blender-bot 2023-02-14 11:01:33 +01:00
Referenced by issue #93475, Enable node groups in asset browser by default
2 changed files with 4 additions and 3 deletions

View File

@ -30,7 +30,7 @@ struct ID;
bool ED_asset_type_id_is_non_experimental(const struct ID *id);
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS \
(FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO)
(FILTER_ID_MA | FILTER_ID_OB | FILTER_ID_AC | FILTER_ID_WO | FILTER_ID_NT)
/**
* Check if the asset type for \a id (which doesn't need to be an asset right now) can be an asset,
@ -52,7 +52,8 @@ int64_t ED_asset_types_supported_as_filter_flags(void);
* strings with this (not all UI code supports dynamic strings nicely).
* Should start with a consonant, so usages can prefix it with "a" (not "an").
*/
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING "Material, Object, Pose Action, or World"
#define ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING \
"Material, Object, Pose Action, Node Group or World"
#ifdef __cplusplus
}

View File

@ -30,7 +30,7 @@ bool ED_asset_type_id_is_non_experimental(const ID *id)
{
/* Remember to update #ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_UI_STRING and
* #ED_ASSET_TYPE_IDS_NON_EXPERIMENTAL_FLAGS() with this! */
return ELEM(GS(id->name), ID_MA, ID_OB, ID_AC, ID_WO);
return ELEM(GS(id->name), ID_MA, ID_OB, ID_AC, ID_WO, ID_NT);
}
bool ED_asset_type_is_supported(const ID *id)