Fix eevee volumetrics distribution at 1.0

reported in T69662

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5809
This commit is contained in:
Philipp Oeser 2019-09-16 12:02:16 +02:00
parent 9d2c8aa3c4
commit 39e760fa1d
1 changed files with 1 additions and 1 deletions

View File

@ -255,7 +255,7 @@ void EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
if (DRW_view_is_persp_get(NULL)) {
float sample_distribution = scene_eval->eevee.volumetric_sample_distribution;
sample_distribution = 4.0f * (1.00001f - sample_distribution);
sample_distribution = 4.0f * (max_ff(1.0f - sample_distribution, 1e-2f));
const float clip_start = common_data->view_vecs[0][2];
/* Negate */