Fix eevee volumetrics distribution at 1.0
reported in T69662 Reviewers: fclem Differential Revision: https://developer.blender.org/D5809
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@ -255,7 +255,7 @@ void EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
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if (DRW_view_is_persp_get(NULL)) {
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float sample_distribution = scene_eval->eevee.volumetric_sample_distribution;
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sample_distribution = 4.0f * (1.00001f - sample_distribution);
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sample_distribution = 4.0f * (max_ff(1.0f - sample_distribution, 1e-2f));
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const float clip_start = common_data->view_vecs[0][2];
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/* Negate */
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