Multi-Objects: ARMATURE_OT_armature_layers
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blender-bot
2023-06-07 10:31:13 +02:00
Referenced by commit 894c3b1532
, Revert "Multi-Objects: ARMATURE_OT_armature_layers
Referenced by issue #54646, Multi-Object-Mode: Edit Armature Tools
Referenced by issue #54650, Multi-Object-Mode: Pose Tools
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@ -974,27 +974,37 @@ static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *ev
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/* Set the visible layers for the active armature (edit and pose modes) */
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static int armature_layers_exec(bContext *C, wmOperator *op)
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{
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Object *ob = CTX_data_active_object(C);
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bArmature *arm = armature_layers_get_data(&ob);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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PointerRNA ptr;
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bool layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */
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if (arm == NULL) {
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return OPERATOR_CANCELLED;
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}
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bool changed = false;
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/* get the values set in the operator properties */
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RNA_boolean_get_array(op->ptr, "layers", layers);
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/* get pointer for armature, and write data there... */
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RNA_id_pointer_create((ID *)arm, &ptr);
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RNA_boolean_set_array(&ptr, "layers", layers);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob = objects[ob_index];
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bArmature *arm = armature_layers_get_data(&ob);
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/* note, notifier might evolve */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
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if (arm == NULL) {
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continue;
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}
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return OPERATOR_FINISHED;
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/* Get pointer for armature, and write data there... */
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RNA_id_pointer_create((ID *)arm, &ptr);
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RNA_boolean_set_array(&ptr, "layers", layers);
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/* Note, notifier might evolve. */
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WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
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DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE);
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changed = true;
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}
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MEM_freeN(objects);
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return changed ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
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}
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void ARMATURE_OT_armature_layers(wmOperatorType *ot)
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