Eevee: Add property update for render settings

This was preventing the viewport update when the properties were changed
via scripting.
This commit is contained in:
Clément Foucault 2019-04-04 14:19:32 +02:00
parent 2bc3418884
commit 3ab3f893a9
1 changed files with 54 additions and 0 deletions

View File

@ -5932,6 +5932,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_float_default(prop, 0.1f);
RNA_def_property_ui_text(prop, "Irradiance Smoothing", "Smoother irradiance interpolation but introduce light bleeding");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gi_glossy_clamp", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 0.0f);
@ -5952,6 +5953,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(prop, "Show Irradiance Cache", "Display irradiance samples in the viewport");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gi_show_cubemaps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SHOW_CUBEMAPS);
@ -5959,18 +5961,21 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_HIDE_ON, 1);
RNA_def_property_ui_text(prop, "Show Cubemap Cache", "Display captured cubemaps in the viewport");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gi_irradiance_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "gi_irradiance_draw_size");
RNA_def_property_range(prop, 0.05f, 10.0f);
RNA_def_property_float_default(prop, 0.1f);
RNA_def_property_ui_text(prop, "Irradiance Display Size", "Size of the irradiance sample spheres to debug captured light");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gi_cubemap_display_size", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "gi_cubemap_draw_size");
RNA_def_property_range(prop, 0.05f, 10.0f);
RNA_def_property_float_default(prop, 0.3f);
RNA_def_property_ui_text(prop, "Cubemap Display Size", "Size of the cubemap spheres to debug captured light");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gi_auto_bake", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GI_AUTOBAKE);
@ -5988,12 +5993,14 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Viewport Samples", "Number of samples, unlimited if 0");
RNA_def_property_range(prop, 0, INT_MAX);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "taa_render_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 64);
RNA_def_property_ui_text(prop, "Render Samples", "Number of samples per pixels for rendering");
RNA_def_property_range(prop, 1, INT_MAX);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_taa_reprojection", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_TAA_REPROJECTION);
@ -6001,6 +6008,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Viewport Denoising", "Denoise image using temporal reprojection "
"(can leave some ghosting)");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Screen Space Subsurface Scattering */
prop = RNA_def_property(srna, "use_sss", PROP_BOOLEAN, PROP_NONE);
@ -6008,18 +6016,21 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Subsurface Scattering", "Enable screen space subsurface scattering");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "sss_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 7);
RNA_def_property_ui_text(prop, "Samples", "Number of samples to compute the scattering effect");
RNA_def_property_range(prop, 1, 32);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "sss_jitter_threshold", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.3f);
RNA_def_property_ui_text(prop, "Jitter Threshold", "Rotate samples that are below this threshold");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_sss_separate_albedo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSS_SEPARATE_ALBEDO);
@ -6027,6 +6038,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Separate Albedo", "Avoid albedo being blurred by the subsurface scattering "
"but uses more video memory");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Screen Space Reflection */
prop = RNA_def_property(srna, "use_ssr", PROP_BOOLEAN, PROP_NONE);
@ -6034,30 +6046,35 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Screen Space Reflections", "Enable screen space reflection");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_ssr_refraction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_REFRACTION);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Screen Space Refractions", "Enable screen space Refractions");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_ssr_halfres", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SSR_HALF_RESOLUTION);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Half Res Trace", "Raytrace at a lower resolution");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "ssr_quality", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_ui_text(prop, "Trace Precision", "Precision of the screen space raytracing");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "ssr_max_roughness", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.5f);
RNA_def_property_ui_text(prop, "Max Roughness", "Do not raytrace reflections for roughness above this value");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "ssr_thickness", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 0.2f);
@ -6065,18 +6082,21 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 5, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "ssr_border_fade", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.075f);
RNA_def_property_ui_text(prop, "Edge Fading", "Screen percentage used to fade the SSR");
RNA_def_property_range(prop, 0.0f, 0.5f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "ssr_firefly_fac", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 10.0f);
RNA_def_property_ui_text(prop, "Clamp", "Clamp pixel intensity to remove noise (0 to disabled)");
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Volumetrics */
prop = RNA_def_property(srna, "use_volumetric", PROP_BOOLEAN, PROP_NONE);
@ -6084,6 +6104,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Volumetrics", "Enable scattering and absorbance of volumetric material");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_start", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 0.1f);
@ -6091,6 +6112,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 10, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_end", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 100.0f);
@ -6098,6 +6120,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 1e-6f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.001f, FLT_MAX, 10, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_tile_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, 8);
@ -6105,41 +6128,48 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Tile Size", "Control the quality of the volumetric effects "
"(lower size increase vram usage and quality)");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 64);
RNA_def_property_ui_text(prop, "Samples", "Number of samples to compute volumetric effects");
RNA_def_property_range(prop, 1, 256);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_sample_distribution", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.8f);
RNA_def_property_ui_text(prop, "Exponential Sampling", "Distribute more samples closer to the camera");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_volumetric_lights", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_LIGHTS);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Volumetric Lighting", "Enable scene light interactions with volumetrics");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_light_clamp", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 0.0f);
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_text(prop, "Clamp", "Maximum light contribution, reducing noise");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_volumetric_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_VOLUMETRIC_SHADOWS);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Volumetric Shadows", "Generate shadows from volumetric material (Very expensive)");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "volumetric_shadow_samples", PROP_INT, PROP_NONE);
RNA_def_property_int_default(prop, 16);
RNA_def_property_range(prop, 1, 128);
RNA_def_property_ui_text(prop, "Volumetric Shadow Samples", "Number of samples to compute volumetric shadowing");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Ambient Occlusion */
prop = RNA_def_property(srna, "use_gtao", PROP_BOOLEAN, PROP_NONE);
@ -6147,12 +6177,14 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Ambient Occlusion", "Enable ambient occlusion to simulate medium scale indirect shadowing");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_gtao_bent_normals", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_BENT_NORMALS);
RNA_def_property_boolean_default(prop, 1);
RNA_def_property_ui_text(prop, "Bent Normals", "Compute main non occluded direction to sample the environment");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_gtao_bounce", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_GTAO_BOUNCE);
@ -6160,6 +6192,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Bounces Approximation", "An approximation to simulate light bounces "
"giving less occlusion on brighter objects");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gtao_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 1.0f);
@ -6167,12 +6200,14 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1f, 2);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gtao_quality", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.25f);
RNA_def_property_ui_text(prop, "Trace Precision", "Precision of the horizon search");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "gtao_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_default(prop, 0.2f);
@ -6180,6 +6215,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 100.0f, 1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Depth of Field */
prop = RNA_def_property(srna, "use_dof", PROP_BOOLEAN, PROP_NONE);
@ -6187,6 +6223,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Depth of Field", "Enable depth of field using the values from the active camera");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bokeh_max_size", PROP_FLOAT, PROP_PIXEL);
RNA_def_property_float_default(prop, 100.0f);
@ -6201,6 +6238,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Bloom */
prop = RNA_def_property(srna, "use_bloom", PROP_BOOLEAN, PROP_NONE);
@ -6208,6 +6246,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Bloom", "High brightness pixels generate a glowing effect");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bloom_threshold", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.8f);
@ -6215,18 +6254,21 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bloom_color", PROP_FLOAT, PROP_COLOR);
RNA_def_property_float_array_default(prop, default_bloom_color);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Color", "Color applied to the bloom effect");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bloom_knee", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.5f);
RNA_def_property_ui_text(prop, "Knee", "Makes transition between under/over-threshold gradual");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bloom_radius", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 6.5f);
@ -6234,6 +6276,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 100.0f);
RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bloom_clamp", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.0f);
@ -6241,6 +6284,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 100000.0f);
RNA_def_property_ui_range(prop, 0.0f, 1000.0f, 1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "bloom_intensity", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 0.05f);
@ -6248,6 +6292,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, 10000.0f);
RNA_def_property_ui_range(prop, 0.0f, 0.1f, 1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Motion blur */
prop = RNA_def_property(srna, "use_motion_blur", PROP_BOOLEAN, PROP_NONE);
@ -6255,12 +6300,14 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Motion Blur", "Enable motion blur effect (only in camera view)");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "motion_blur_samples", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_default(prop, 8);
RNA_def_property_ui_text(prop, "Samples", "Number of samples to take with motion blur");
RNA_def_property_range(prop, 1, 64);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_default(prop, 1.0f);
@ -6268,6 +6315,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 1.0f, 1, 2);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Shadows */
prop = RNA_def_property(srna, "shadow_method", PROP_ENUM, PROP_NONE);
@ -6275,30 +6323,35 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_enum_items(prop, eevee_shadow_method_items);
RNA_def_property_ui_text(prop, "Method", "Technique use to compute the shadows");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "shadow_cube_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, 512);
RNA_def_property_enum_items(prop, eevee_shadow_size_items);
RNA_def_property_ui_text(prop, "Cube Shadows Resolution", "Size of point and area light shadow maps");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "shadow_cascade_size", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_default(prop, 1024);
RNA_def_property_enum_items(prop, eevee_shadow_size_items);
RNA_def_property_ui_text(prop, "Directional Shadows Resolution", "Size of sun light shadow maps");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_shadow_high_bitdepth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SHADOW_HIGH_BITDEPTH);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "High Bitdepth", "Use 32bit shadows");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "use_soft_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_SHADOW_SOFT);
RNA_def_property_boolean_default(prop, 0);
RNA_def_property_ui_text(prop, "Soft Shadows", "Randomize shadowmaps origin to create soft shadows");
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
prop = RNA_def_property(srna, "light_threshold", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_default(prop, 0.01f);
@ -6306,6 +6359,7 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1, 3);
RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
/* Overscan */
prop = RNA_def_property(srna, "use_overscan", PROP_BOOLEAN, PROP_NONE);