UI: Draw subpanels on top while dragging

Currently the background of a panel is drawn on top of its subpanels
when it is dragged. The solution is to also "select" the subpanels so they
are drawn on top in UI_panels_draw.

Differential Revision: https://developer.blender.org/D7440
This commit is contained in:
Hans Goudey 2020-04-15 13:11:48 -05:00
parent 11a6d840da
commit 3b0d86d8b1
1 changed files with 21 additions and 3 deletions

View File

@ -742,7 +742,7 @@ void ui_draw_aligned_panel(uiStyle *style,
/* an open panel */
else {
/* in some occasions, draw a border */
if (panel->flag & PNL_SELECT) {
if (panel->flag & PNL_SELECT && !is_subpanel) {
if (panel->control & UI_PNL_SOLID) {
UI_draw_roundbox_corner_set(UI_CNR_ALL);
}
@ -2457,6 +2457,24 @@ static void ui_handler_remove_panel(bContext *C, void *userdata)
panel_activate_state(C, panel, PANEL_STATE_EXIT);
}
/**
* Set selection state for a panel and its subpanels. The subpanels need to know they are selected
* too so they can be drawn above their parent when it is dragged.
*/
static void set_panel_selection(Panel *panel, bool value)
{
if (value) {
panel->flag |= PNL_SELECT;
}
else {
panel->flag &= ~PNL_SELECT;
}
LISTBASE_FOREACH (Panel *, child, &panel->children) {
set_panel_selection(child, value);
}
}
static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelState state)
{
uiHandlePanelData *data = panel->activedata;
@ -2479,10 +2497,10 @@ static void panel_activate_state(const bContext *C, Panel *panel, uiHandlePanelS
check_panel_overlap(region, NULL); /* clears */
}
panel->flag &= ~PNL_SELECT;
set_panel_selection(panel, false);
}
else {
panel->flag |= PNL_SELECT;
set_panel_selection(panel, true);
}
if (data && data->animtimer) {