GPUShader: Cleanup: Remove unused uniform_interface.
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@ -530,9 +530,6 @@ void GPU_shader_free(GPUShader *shader)
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if (shader->program)
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glDeleteProgram(shader->program);
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if (shader->uniform_interface)
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MEM_freeN(shader->uniform_interface);
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if (shader->interface)
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GWN_shaderinterface_discard(shader->interface);
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@ -35,9 +35,6 @@ struct GPUShader {
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GLuint geometry; /* handle for geometry shader */
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GLuint fragment; /* handle for fragment shader */
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void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
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/* NOTE: ^-- only FX compositing shaders use this */
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Gwn_ShaderInterface *interface; /* cached uniform & attrib interface for shader */
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};
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