GPUShader: Cleanup: Remove unused uniform_interface.

This commit is contained in:
Clément Foucault 2018-03-27 23:51:23 +02:00
parent 7a94d4362a
commit 3bb720a7de
2 changed files with 0 additions and 6 deletions

View File

@ -530,9 +530,6 @@ void GPU_shader_free(GPUShader *shader)
if (shader->program)
glDeleteProgram(shader->program);
if (shader->uniform_interface)
MEM_freeN(shader->uniform_interface);
if (shader->interface)
GWN_shaderinterface_discard(shader->interface);

View File

@ -35,9 +35,6 @@ struct GPUShader {
GLuint geometry; /* handle for geometry shader */
GLuint fragment; /* handle for fragment shader */
void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */
/* NOTE: ^-- only FX compositing shaders use this */
Gwn_ShaderInterface *interface; /* cached uniform & attrib interface for shader */
};