Cleanup: Use simpler method to create attribute lookups

Instead of switch statements, make use of generic virtual arrays
so the code is shorter and easier to read.

Differential Revision: https://developer.blender.org/D12908
This commit is contained in:
Hans Goudey 2021-10-18 10:08:57 -05:00
parent aef8ac7db8
commit 3cbe921899
2 changed files with 11 additions and 50 deletions

View File

@ -51,6 +51,7 @@ using blender::bke::OutputAttribute;
using blender::fn::GMutableSpan;
using blender::fn::GSpan;
using blender::fn::GVArray_For_GSpan;
using blender::fn::GVMutableArray_For_GMutableSpan;
using blender::fn::GVArray_For_SingleValue;
namespace blender::bke {
@ -388,23 +389,12 @@ ReadAttributeLookup CustomDataAttributeProvider::try_get_for_read(
if (!custom_data_layer_matches_attribute_id(layer, attribute_id)) {
continue;
}
const CustomDataType data_type = (CustomDataType)layer.type;
switch (data_type) {
case CD_PROP_FLOAT:
return this->layer_to_read_attribute<float>(layer, domain_size);
case CD_PROP_FLOAT2:
return this->layer_to_read_attribute<float2>(layer, domain_size);
case CD_PROP_FLOAT3:
return this->layer_to_read_attribute<float3>(layer, domain_size);
case CD_PROP_INT32:
return this->layer_to_read_attribute<int>(layer, domain_size);
case CD_PROP_COLOR:
return this->layer_to_read_attribute<ColorGeometry4f>(layer, domain_size);
case CD_PROP_BOOL:
return this->layer_to_read_attribute<bool>(layer, domain_size);
default:
break;
const CPPType *type = custom_data_type_to_cpp_type((CustomDataType)layer.type);
if (type == nullptr) {
continue;
}
GSpan data{*type, layer.data, domain_size};
return {std::make_unique<GVArray_For_GSpan>(data), domain_};
}
return {};
}
@ -429,23 +419,12 @@ WriteAttributeLookup CustomDataAttributeProvider::try_get_for_write(
CustomData_duplicate_referenced_layer_anonymous(
custom_data, layer.type, &attribute_id.anonymous_id(), domain_size);
}
const CustomDataType data_type = (CustomDataType)layer.type;
switch (data_type) {
case CD_PROP_FLOAT:
return this->layer_to_write_attribute<float>(layer, domain_size);
case CD_PROP_FLOAT2:
return this->layer_to_write_attribute<float2>(layer, domain_size);
case CD_PROP_FLOAT3:
return this->layer_to_write_attribute<float3>(layer, domain_size);
case CD_PROP_INT32:
return this->layer_to_write_attribute<int>(layer, domain_size);
case CD_PROP_COLOR:
return this->layer_to_write_attribute<ColorGeometry4f>(layer, domain_size);
case CD_PROP_BOOL:
return this->layer_to_write_attribute<bool>(layer, domain_size);
default:
break;
const CPPType *type = custom_data_type_to_cpp_type((CustomDataType)layer.type);
if (type == nullptr) {
continue;
}
GMutableSpan data{*type, layer.data, domain_size};
return {std::make_unique<GVMutableArray_For_GMutableSpan>(data), domain_};
}
return {};
}

View File

@ -177,24 +177,6 @@ class CustomDataAttributeProvider final : public DynamicAttributesProvider {
}
private:
template<typename T>
ReadAttributeLookup layer_to_read_attribute(const CustomDataLayer &layer,
const int domain_size) const
{
return {std::make_unique<fn::GVArray_For_Span<T>>(
Span(static_cast<const T *>(layer.data), domain_size)),
domain_};
}
template<typename T>
WriteAttributeLookup layer_to_write_attribute(CustomDataLayer &layer,
const int domain_size) const
{
return {std::make_unique<fn::GVMutableArray_For_MutableSpan<T>>(
MutableSpan(static_cast<T *>(layer.data), domain_size)),
domain_};
}
bool type_is_supported(CustomDataType data_type) const
{
return ((1ULL << data_type) & supported_types_mask) != 0;