Fix T46143: Faces missing with GPU render

Epsilon was quite arbitrary for GPU, replaced with checking for zero-sized faces.

It should solve both original report and the new one. After the release we can check
why GPU doesn't produce accurate math here and go to the root of the issue.
This commit is contained in:
Sergey Sharybin 2015-09-17 17:17:29 +05:00
parent c4bcb6a479
commit 3cee28ebf3
Notes: blender-bot 2023-02-14 08:39:20 +01:00
Referenced by issue #46143, faces missing with GPU render
1 changed files with 1 additions and 1 deletions

View File

@ -179,7 +179,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
float4 a = tri_b - tri_a, b = tri_c - tri_a;
if(len_squared(make_float3(a.y*b.z - a.z*b.y,
a.z*b.x - a.x*b.z,
a.x*b.y - a.y*b.x)) < 1e-16f)
a.x*b.y - a.y*b.x)) == 0.0f)
{
return false;
}