Fix T45234: Stereo Parallel vs. Off-Axis

Parallel rendering was not working.

The idea of having parallel convergence mode to render as parallel but
visualize as off-axis was good, but it was leading to some complications
in the code.

I think it's more clear to the user if parallel looks and render as
parallel, and if she wants to pre-visualize the converged planes, simply
temporarily set the camera to off-axis.
This commit is contained in:
Dalai Felinto 2015-06-29 10:24:25 -03:00
parent 295d0c52a2
commit 3d12d4b94f
Notes: blender-bot 2023-02-14 11:00:17 +01:00
Referenced by issue #45234, Stereo Parallel vs. Off-Axis
3 changed files with 7 additions and 18 deletions

View File

@ -153,10 +153,9 @@ class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
col = layout.column()
col.row().prop(st, "convergence_mode", expand=True)
if st.convergence_mode == 'PARALLEL':
col.prop(st, "viewport_convergence")
else:
col.prop(st, "convergence_distance")
sub = col.column()
sub.active = st.convergence_mode == 'OFFAXIS'
sub.prop(st, "convergence_distance")
col.prop(st, "interocular_distance")

View File

@ -908,6 +908,9 @@ static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
convergence_mode = data->stereo.convergence_mode;
pivot = data->stereo.pivot;
if (convergence_mode != CAM_S3D_OFFAXIS)
return shift;
if (((pivot == CAM_S3D_PIVOT_LEFT) && is_left) ||
((pivot == CAM_S3D_PIVOT_RIGHT) && !is_left))
{
@ -918,11 +921,7 @@ static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
fac = 0.5f;
fac_signed = is_left ? fac : -fac;
/* Note: in viewport, parallel renders as offaxis, but in render it does parallel */
if (ELEM(convergence_mode, CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL)) {
shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) * fac_signed;
}
shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) * fac_signed;
return shift;
}

View File

@ -144,15 +144,6 @@ static void rna_def_camera_stereo_data(BlenderRNA *brna)
"The converge point for the stereo cameras "
"(often the distance between a projector and the projection screen)");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
prop = RNA_def_property(srna, "viewport_convergence", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_sdna(prop, NULL, "convergence_distance");
RNA_def_property_range(prop, 0.00001f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 15.f, 1, 2);
RNA_def_property_ui_text(prop, "Viewport Convergence",
"Preview convergence distance for the stereo effect in the viewport "
"(it does not affect the render!)");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
}
void RNA_def_camera(BlenderRNA *brna)