UI: Eyedropper for view-depth

Currently this is mainly useful for picking camera DOF depth.

- EKey over a distance field prompts you to pick a depth from the camera.
- WKey (Specials menu) to pick from the 3D view (when the active camera's selected).
This commit is contained in:
Campbell Barton 2015-01-14 08:01:40 +11:00
parent 54fd3f36a0
commit 3d503ea8d6
5 changed files with 366 additions and 31 deletions

View File

@ -1169,12 +1169,16 @@ class VIEW3D_MT_object_specials(Menu):
props.header_text = "Camera Lens Scale: %.3f"
if not obj.data.dof_object:
#layout.label(text="Test Has DOF obj");
props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.dof_distance"
props.input_scale = 0.02
props.header_text = "DOF Distance: %.3f"
view = context.space_data
if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA':
props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)")
else:
props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.dof_distance"
props.input_scale = 0.02
props.header_text = "DOF Distance: %.3f"
del view
if obj.type in {'CURVE', 'FONT'}:
layout.operator_context = 'INVOKE_REGION_WIN'

View File

@ -40,6 +40,7 @@
#include "BKE_screen.h"
#include "BKE_report.h"
#include "BKE_idcode.h"
#include "BKE_unit.h"
#include "RNA_access.h"
@ -64,6 +65,42 @@
#include "ED_screen.h"
#include "ED_view3d.h"
/* -------------------------------------------------------------------- */
/* Utility Functions
*/
/** \name Generic Shared Functions
* \{ */
static void eyedropper_draw_cursor_text(const struct bContext *C, ARegion *ar, const char *name)
{
int width;
wmWindow *win = CTX_wm_window(C);
int x = win->eventstate->x;
int y = win->eventstate->y;
if ((name[0] == '\0') ||
(BLI_rcti_isect_pt(&ar->winrct, x, y) == false))
{
return;
}
width = UI_fontstyle_string_width(name);
x = x - ar->winrct.xmin;
y = y - ar->winrct.ymin;
y += 20;
glColor4ub(0, 0, 0, 50);
UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
UI_draw_roundbox(x, y, x + width + 8, y + 15, 4);
glColor4ub(255, 255, 255, 255);
UI_draw_string(x + 4, y + 4, name);
}
/** \} */
/* -------------------------------------------------------------------- */
/* Eyedropper
@ -369,31 +406,7 @@ typedef struct DataDropper {
static void datadropper_draw_cb(const struct bContext *C, ARegion *ar, void *arg)
{
DataDropper *ddr = arg;
int width;
const char *name = ddr->name;
wmWindow *win = CTX_wm_window(C);
int x = win->eventstate->x;
int y = win->eventstate->y;
if ((name[0] == '\0') ||
(BLI_rcti_isect_pt(&ar->winrct, x, y) == false))
{
return;
}
width = UI_fontstyle_string_width(name);
x = x - ar->winrct.xmin;
y = y - ar->winrct.ymin;
y += 20;
glColor4ub(0, 0, 0, 50);
UI_draw_roundbox_corner_set(UI_CNR_ALL | UI_RB_ALPHA);
UI_draw_roundbox(x, y, x + width + 8, y + 15, 4);
glColor4ub(255, 255, 255, 255);
UI_draw_string(x + 4, y + 4, name);
eyedropper_draw_cursor_text(C, ar, ddr->name);
}
@ -643,3 +656,309 @@ void UI_OT_eyedropper_id(wmOperatorType *ot)
}
/** \} */
/* -------------------------------------------------------------------- */
/* Depth Dropper
*
* note: depthdropper is only internal name to avoid confusion in this file
*/
/** \name Eyedropper (Depth)
* \{ */
typedef struct DepthDropper {
PointerRNA ptr;
PropertyRNA *prop;
bool accum_start; /* has mouse been presed */
float accum_depth;
int accum_tot;
ARegionType *art;
void *draw_handle_pixel;
char name[200];
} DepthDropper;
static void depthdropper_draw_cb(const struct bContext *C, ARegion *ar, void *arg)
{
DepthDropper *ddr = arg;
eyedropper_draw_cursor_text(C, ar, ddr->name);
}
static int depthdropper_init(bContext *C, wmOperator *op)
{
DepthDropper *ddr;
int index_dummy;
SpaceType *st;
ARegionType *art;
st = BKE_spacetype_from_id(SPACE_VIEW3D);
art = BKE_regiontype_from_id(st, RGN_TYPE_WINDOW);
op->customdata = ddr = MEM_callocN(sizeof(DepthDropper), "DepthDropper");
UI_context_active_but_prop_get(C, &ddr->ptr, &ddr->prop, &index_dummy);
/* fallback to the active camera's dof */
if (ddr->prop == NULL) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d->persp == RV3D_CAMOB) {
View3D *v3d = CTX_wm_view3d(C);
if (v3d->camera && v3d->camera->data && (((ID *)v3d->camera->data)->lib == NULL)) {
RNA_id_pointer_create(v3d->camera->data, &ddr->ptr);
ddr->prop = RNA_struct_find_property(&ddr->ptr, "dof_distance");
}
}
}
if ((ddr->ptr.data == NULL) ||
(ddr->prop == NULL) ||
(RNA_property_editable(&ddr->ptr, ddr->prop) == false) ||
(RNA_property_type(ddr->prop) != PROP_FLOAT))
{
return false;
}
ddr->art = art;
ddr->draw_handle_pixel = ED_region_draw_cb_activate(art, depthdropper_draw_cb, ddr, REGION_DRAW_POST_PIXEL);
return true;
}
static void depthdropper_exit(bContext *C, wmOperator *op)
{
WM_cursor_modal_restore(CTX_wm_window(C));
if (op->customdata) {
DepthDropper *ddr = (DepthDropper *)op->customdata;
if (ddr->art) {
ED_region_draw_cb_exit(ddr->art, ddr->draw_handle_pixel);
}
MEM_freeN(op->customdata);
op->customdata = NULL;
}
}
static void depthdropper_cancel(bContext *C, wmOperator *op)
{
depthdropper_exit(C, op);
}
/* *** depthdropper id helper functions *** */
/**
* \brief get the ID from the screen.
*
*/
static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth)
{
/* we could use some clever */
wmWindow *win = CTX_wm_window(C);
ScrArea *sa;
Scene *scene = win->screen->scene;
UnitSettings *unit = &scene->unit;
const bool do_split = (unit->flag & USER_UNIT_OPT_SPLIT) != 0;
ScrArea *area_prev = CTX_wm_area(C);
ARegion *ar_prev = CTX_wm_region(C);
ddr->name[0] = '\0';
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
if (BLI_rcti_isect_pt(&sa->totrct, mx, my)) {
if (sa->spacetype == SPACE_VIEW3D) {
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
if (ar && BLI_rcti_isect_pt(&ar->winrct, mx, my)) {
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
/* weak, we could pass in some reference point */
const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3];
const int mval[2] = {
mx - ar->winrct.xmin,
my - ar->winrct.ymin};
float co[3];
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
/* grr, always draw else we leave stale text */
ED_region_tag_redraw(ar);
view3d_operator_needs_opengl(C);
if (ED_view3d_autodist(scene, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
float co_align[3];
/* quick way to get view-center aligned point */
ED_view3d_win_to_3d(ar, co, mval_center_fl, co_align);
*r_depth = len_v3v3(view_co, co_align);
bUnit_AsString(ddr->name, sizeof(ddr->name),
(double)*r_depth,
4, unit->system, B_UNIT_LENGTH, do_split, false);
}
else {
BLI_strncpy(ddr->name, "Nothing under cursor", sizeof(ddr->name));
}
break;
}
}
}
}
CTX_wm_area_set(C, area_prev);
CTX_wm_region_set(C, ar_prev);
}
/* sets the sample depth RGB, maintaining A */
static void depthdropper_depth_set(bContext *C, DepthDropper *ddr, const float depth)
{
RNA_property_float_set(&ddr->ptr, ddr->prop, depth);
RNA_property_update(C, &ddr->ptr, ddr->prop);
}
/* set sample from accumulated values */
static void depthdropper_depth_set_accum(bContext *C, DepthDropper *ddr)
{
float depth;
depth = ddr->accum_depth * 1.0f / (float)ddr->accum_tot;
depthdropper_depth_set(C, ddr, depth);
}
/* single point sample & set */
static void depthdropper_depth_sample(bContext *C, DepthDropper *ddr, int mx, int my)
{
float depth = -1.0f;
if (depth != -1.0f) {
depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
depthdropper_depth_set(C, ddr, depth);
}
}
static void depthdropper_depth_sample_accum(bContext *C, DepthDropper *ddr, int mx, int my)
{
float depth = -1.0f;
depthdropper_depth_sample_pt(C, ddr, mx, my, &depth);
if (depth != -1.0f) {
ddr->accum_depth += depth;
ddr->accum_tot++;
}
}
/* main modal status check */
static int depthdropper_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
DepthDropper *ddr = (DepthDropper *)op->customdata;
switch (event->type) {
case ESCKEY:
case RIGHTMOUSE:
depthdropper_cancel(C, op);
return OPERATOR_CANCELLED;
case LEFTMOUSE:
if (event->val == KM_RELEASE) {
if (ddr->accum_tot == 0) {
depthdropper_depth_sample(C, ddr, event->x, event->y);
}
else {
depthdropper_depth_set_accum(C, ddr);
}
depthdropper_exit(C, op);
return OPERATOR_FINISHED;
}
else if (event->val == KM_PRESS) {
/* enable accum and make first sample */
ddr->accum_start = true;
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
}
break;
case MOUSEMOVE:
if (ddr->accum_start) {
/* button is pressed so keep sampling */
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
depthdropper_depth_set_accum(C, ddr);
}
break;
case SPACEKEY:
if (event->val == KM_RELEASE) {
ddr->accum_tot = 0;
ddr->accum_depth = 0.0f;
depthdropper_depth_sample_accum(C, ddr, event->x, event->y);
depthdropper_depth_set_accum(C, ddr);
}
break;
}
return OPERATOR_RUNNING_MODAL;
}
/* Modal Operator init */
static int depthdropper_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
/* init */
if (depthdropper_init(C, op)) {
WM_cursor_modal_set(CTX_wm_window(C), BC_EYEDROPPER_CURSOR);
/* add temp handler */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
else {
depthdropper_exit(C, op);
return OPERATOR_CANCELLED;
}
}
/* Repeat operator */
static int depthdropper_exec(bContext *C, wmOperator *op)
{
/* init */
if (depthdropper_init(C, op)) {
/* cleanup */
depthdropper_exit(C, op);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
static int depthdropper_poll(bContext *C)
{
if (!CTX_wm_window(C)) return 0;
else return 1;
}
void UI_OT_eyedropper_depth(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Eyedropper Depth";
ot->idname = "UI_OT_eyedropper_depth";
ot->description = "Sample depth from the 3D view";
/* api callbacks */
ot->invoke = depthdropper_invoke;
ot->modal = depthdropper_modal;
ot->cancel = depthdropper_cancel;
ot->exec = depthdropper_exec;
ot->poll = depthdropper_poll;
/* flags */
ot->flag = OPTYPE_BLOCKING;
/* properties */
}
/** \} */

View File

@ -6291,6 +6291,16 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, const wmEvent *
}
}
}
else if (but->type == UI_BTYPE_NUM) {
if (but->rnaprop &&
(RNA_property_type(but->rnaprop) == PROP_FLOAT) &&
(RNA_property_subtype(but->rnaprop) & PROP_UNIT_LENGTH) &&
(RNA_property_array_check(but->rnaprop) == false))
{
WM_operator_name_call(C, "UI_OT_eyedropper_depth", WM_OP_INVOKE_DEFAULT, NULL);
return WM_UI_HANDLER_BREAK;
}
}
}
}
/* handle keyframing */

View File

@ -694,5 +694,6 @@ void ui_but_anim_autokey(struct bContext *C, uiBut *but, struct Scene *scene, fl
/* interface_eyedropper.c */
void UI_OT_eyedropper_color(struct wmOperatorType *ot);
void UI_OT_eyedropper_id(struct wmOperatorType *ot);
void UI_OT_eyedropper_depth(struct wmOperatorType *ot);
#endif /* __INTERFACE_INTERN_H__ */

View File

@ -949,4 +949,5 @@ void ED_button_operatortypes(void)
/* external */
WM_operatortype_append(UI_OT_eyedropper_color);
WM_operatortype_append(UI_OT_eyedropper_id);
WM_operatortype_append(UI_OT_eyedropper_depth);
}