Fix curve add-vertex w/ 2D curves
Project the point onto the 2d place where possible.
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@ -4980,6 +4980,37 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
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location, no_dummy, &dist_px_dummy);
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}
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if ((cu->flag & CU_3D) == 0) {
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const float eps = 1e-6f;
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/* get the view vector to 'location' */
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float view_dir[3];
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ED_view3d_global_to_vector(vc.rv3d, location, view_dir);
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/* get the plane */
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float plane[4];
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/* only normalize to avoid precision errors */
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normalize_v3_v3(plane, vc.obedit->obmat[2]);
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plane[3] = -dot_v3v3(plane, vc.obedit->obmat[3]);
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if (fabsf(dot_v3v3(view_dir, plane)) < eps) {
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/* can't project on an aligned plane. */
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}
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else {
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float lambda;
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if (isect_ray_plane_v3(location, view_dir, plane, &lambda, false)) {
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/* check if we're behind the viewport */
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float location_test[3];
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madd_v3_v3v3fl(location_test, location, view_dir, lambda);
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if ((vc.rv3d->is_persp == false) ||
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(mul_project_m4_v3_zfac(vc.rv3d->persmat, location_test) > 0.0f))
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{
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copy_v3_v3(location, location_test);
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}
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}
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}
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}
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RNA_float_set_array(op->ptr, "location", location);
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}
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