Fix T81426: Infinite loop building VSE relations
It is possible to create scene strips pointing to each other. This is sanitized when rendering, but in dependency graph such setup will cause infinite loop. This patch fixes loop in dependency graph, but same problem exists in audaspace Reviewed By: sergey Differential Revision: https://developer.blender.org/D9262
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blender-bot
2023-02-14 11:00:17 +01:00
Referenced by issue #81426, Crash VSE - Circular dependence of scenes as strip
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@ -2667,6 +2667,9 @@ void DepsgraphRelationBuilder::build_scene_sequencer(Scene *scene)
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if (scene->ed == nullptr) {
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return;
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}
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if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_SCENE_SEQUENCER)) {
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return;
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}
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build_scene_audio(scene);
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ComponentKey scene_audio_key(&scene->id, NodeType::AUDIO);
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/* Make sure dependencies from sequences data goes to the sequencer evaluation. */
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