PyAPI: remove context.active_base

All other access to the Base structure from Python was removed,
it seems this was left in by accident.

Ref T85675
This commit is contained in:
Campbell Barton 2021-05-12 22:01:55 +10:00
parent aaa07a3a8f
commit 44db4e50b2
Notes: blender-bot 2023-02-14 05:41:57 +01:00
Referenced by issue #85675, Blender 3.0 (Python API deprecation, updates)
2 changed files with 2 additions and 18 deletions

View File

@ -1029,7 +1029,6 @@ def pymodule2sphinx(basepath, module_name, module, title, module_all_extra):
context_type_map = {
# context_member: (RNA type, is_collection)
"active_annotation_layer": ("GPencilLayer", False),
"active_base": ("ObjectBase", False),
"active_bone": ("EditBone", False),
"active_gpencil_frame": ("GreasePencilLayer", True),
"active_gpencil_layer": ("GPencilLayer", True),
@ -1549,8 +1548,8 @@ def pyrna2sphinx(basepath):
fw(".. hlist::\n")
fw(" :columns: 2\n\n")
# context does its own thing
# "active_base": ("ObjectBase", False),
# Context does its own thing.
# "active_object": ("Object", False),
for ref_attr, (ref_type, ref_is_seq) in sorted(context_type_map.items()):
if ref_type == struct_id:
fw(" * :mod:`bpy.context.%s`\n" % ref_attr)

View File

@ -1595,7 +1595,6 @@ static void space_view3d_refresh(const bContext *C, ScrArea *UNUSED(area))
}
const char *view3d_context_dir[] = {
"active_base",
"active_object",
NULL,
};
@ -1608,20 +1607,6 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
}
else if (CTX_data_equals(member, "active_base")) {
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (view_layer->basact) {
Object *ob = view_layer->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
if ((view_layer->basact->flag & BASE_VISIBLE_DEPSGRAPH) != 0 ||
(ob->mode != OB_MODE_OBJECT)) {
CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact);
}
}
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
/* In most cases the active object is the `view_layer->basact->object`.
* For the 3D view however it can be NULL when hidden.