Sculpt: Fix T99779, pbvh gets wrong active vertex for multires
The recent multires winding fix missed a code branch.
This commit is contained in:
parent
fb9f12eeec
commit
462f99bf38
Notes:
blender-bot
2023-02-14 09:33:11 +01:00
Referenced by issue #99779, Regression: The dot in the middle of the sculpt cursor doesn't properly snap to the nearest vertex
|
@ -2424,7 +2424,7 @@ static bool pbvh_grids_node_raycast(PBVH *pbvh,
|
|||
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
|
||||
|
||||
const int x_it[4] = {0, 1, 1, 0};
|
||||
const int y_it[4] = {0, 0, 1, 1};
|
||||
const int y_it[4] = {1, 1, 0, 0};
|
||||
|
||||
for (int j = 0; j < 4; j++) {
|
||||
/* Always assign nearest_vertex_co in the first iteration to avoid comparison against
|
||||
|
|
Loading…
Reference in New Issue