GPUTexture: Fix samplers configuration typo

This commit is contained in:
Clément Foucault 2020-06-03 14:48:35 +02:00
parent 91cc1f38ae
commit 47bdb28841
1 changed files with 3 additions and 3 deletions

View File

@ -2134,9 +2134,9 @@ void GPU_samplers_init(void)
for (int i = 0; i < GPU_SAMPLER_MAX; i++) {
eGPUSamplerState state = i;
GLenum clamp_type = (state & GPU_SAMPLER_CLAMP_BORDER) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
GLenum wrap_s = (state & GPU_SAMPLER_REPEAT_R) ? GL_REPEAT : clamp_type;
GLenum wrap_t = (state & GPU_SAMPLER_REPEAT_S) ? GL_REPEAT : clamp_type;
GLenum wrap_r = (state & GPU_SAMPLER_REPEAT_T) ? GL_REPEAT : clamp_type;
GLenum wrap_s = (state & GPU_SAMPLER_REPEAT_S) ? GL_REPEAT : clamp_type;
GLenum wrap_t = (state & GPU_SAMPLER_REPEAT_T) ? GL_REPEAT : clamp_type;
GLenum wrap_r = (state & GPU_SAMPLER_REPEAT_R) ? GL_REPEAT : clamp_type;
GLenum mag_filter = (state & GPU_SAMPLER_FILTER) ? GL_LINEAR : GL_NEAREST;
GLenum min_filter = (state & GPU_SAMPLER_FILTER) ?
((state & GPU_SAMPLER_MIPMAP) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR) :