GPUTexture: Replace GL textarget enum by Image enum

This commit is contained in:
Clément Foucault 2020-07-26 20:17:01 +02:00
parent 025dc31d28
commit 487eaeed7e
Notes: blender-bot 2023-02-14 10:35:28 +01:00
Referenced by issue #79306, DRW: small issues with yesterday commits modifying TEXTARGET
8 changed files with 41 additions and 35 deletions

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@ -63,7 +63,7 @@ static struct GPUTexture *gpencil_image_texture_get(Image *image, bool *r_alpha_
ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock);
if (ibuf != NULL && ibuf->rect != NULL) {
gpu_tex = GPU_texture_from_blender(image, &iuser, ibuf, GL_TEXTURE_2D);
gpu_tex = GPU_texture_from_blender(image, &iuser, ibuf, TEXTARGET_TEXTURE_2D);
*r_alpha_premult = (image->alpha_mode == IMA_ALPHA_PREMUL);
}
BKE_image_release_ibuf(image, ibuf, lock);

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@ -175,7 +175,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
}
width = ibuf->x;
height = ibuf->y;
tex = GPU_texture_from_blender(image, iuser, ibuf, GL_TEXTURE_2D);
tex = GPU_texture_from_blender(image, iuser, ibuf, TEXTARGET_TEXTURE_2D);
BKE_image_release_ibuf(image, ibuf, lock);
iuser->scene = NULL;
@ -203,7 +203,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
}
BKE_movieclip_user_set_frame(&bgpic->cuser, ctime);
tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, GL_TEXTURE_2D);
tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, TEXTARGET_TEXTURE_2D);
if (tex == NULL) {
return NULL;
}
@ -383,7 +383,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (ima != NULL) {
ImageUser iuser = *ob->iuser;
camera_background_images_stereo_setup(draw_ctx->scene, draw_ctx->v3d, ima, &iuser);
tex = GPU_texture_from_blender(ima, &iuser, NULL, GL_TEXTURE_2D);
tex = GPU_texture_from_blender(ima, &iuser, NULL, TEXTARGET_TEXTURE_2D);
if (tex) {
size[0] = GPU_texture_orig_width(tex);
size[1] = GPU_texture_orig_height(tex);

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@ -136,7 +136,8 @@ void OVERLAY_paint_cache_init(OVERLAY_Data *vedata)
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA;
DRW_PASS_CREATE(psl->paint_color_ps, state | pd->clipping_state);
GPUTexture *tex = GPU_texture_from_blender(imapaint->stencil, NULL, NULL, GL_TEXTURE_2D);
GPUTexture *tex = GPU_texture_from_blender(
imapaint->stencil, NULL, NULL, TEXTARGET_TEXTURE_2D);
const bool mask_premult = (imapaint->stencil->alpha_mode == IMA_ALPHA_PREMUL);
const bool mask_inverted = (imapaint->flag & IMAGEPAINT_PROJECT_LAYER_STENCIL_INV) != 0;

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@ -261,11 +261,11 @@ DRWShadingGroup *workbench_image_setup_ex(WORKBENCH_PrivateData *wpd,
if (ima) {
if (ima->source == IMA_SRC_TILED) {
tex = GPU_texture_from_blender(ima, iuser, NULL, GL_TEXTURE_2D_ARRAY);
tex_tile_data = GPU_texture_from_blender(ima, iuser, NULL, GL_TEXTURE_1D_ARRAY);
tex = GPU_texture_from_blender(ima, iuser, NULL, TEXTARGET_TEXTURE_2D_ARRAY);
tex_tile_data = GPU_texture_from_blender(ima, iuser, NULL, TEXTARGET_TEXTURE_TILE_MAPPING);
}
else {
tex = GPU_texture_from_blender(ima, iuser, NULL, GL_TEXTURE_2D);
tex = GPU_texture_from_blender(ima, iuser, NULL, TEXTARGET_TEXTURE_2D);
}
}

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@ -1186,8 +1186,21 @@ GPUTexture *GPU_texture_create_buffer(eGPUTextureFormat tex_format, const GLuint
return tex;
}
GPUTexture *GPU_texture_from_bindcode(int textarget, int bindcode)
static GLenum convert_target_to_gl(int target)
{
static const GLenum table[] = {
[TEXTARGET_TEXTURE_2D] = GL_TEXTURE_2D,
[TEXTARGET_TEXTURE_CUBE_MAP] = GL_TEXTURE_CUBE_MAP,
[TEXTARGET_TEXTURE_2D_ARRAY] = GL_TEXTURE_2D_ARRAY,
[TEXTARGET_TEXTURE_TILE_MAPPING] = GL_TEXTURE_1D_ARRAY,
};
return table[target];
}
GPUTexture *GPU_texture_from_bindcode(int target, int bindcode)
{
GLenum textarget = convert_target_to_gl(target);
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->bindcode = bindcode;
tex->refcount = 1;

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@ -182,23 +182,14 @@ float GPU_get_anisotropic(void)
return GTS.anisotropic;
}
/* Set OpenGL state for an MTFace */
static GPUTexture **gpu_get_image_gputexture(Image *ima, GLenum textarget, const int multiview_eye)
static GPUTexture **gpu_get_image_gputexture(Image *ima, int textarget, const int multiview_eye)
{
if (textarget == GL_TEXTURE_2D) {
return &(ima->gputexture[TEXTARGET_TEXTURE_2D][multiview_eye]);
}
else if (textarget == GL_TEXTURE_CUBE_MAP) {
return &(ima->gputexture[TEXTARGET_TEXTURE_CUBE_MAP][multiview_eye]);
}
else if (textarget == GL_TEXTURE_2D_ARRAY) {
return &(ima->gputexture[TEXTARGET_TEXTURE_2D_ARRAY][multiview_eye]);
}
else if (textarget == GL_TEXTURE_1D_ARRAY) {
return &(ima->gputexture[TEXTARGET_TEXTURE_TILE_MAPPING][multiview_eye]);
}
const bool in_range = (textarget >= 0) && (textarget < TEXTARGET_COUNT);
BLI_assert(in_range);
if (in_range) {
return &(ima->gputexture[textarget][multiview_eye]);
}
return NULL;
}
@ -895,10 +886,10 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
}
}
if (textarget == GL_TEXTURE_2D_ARRAY) {
if (textarget == TEXTARGET_TEXTURE_2D_ARRAY) {
bindcode = gpu_texture_create_tile_array(ima, ibuf_intern);
}
else if (textarget == GL_TEXTURE_1D_ARRAY) {
else if (textarget == TEXTARGET_TEXTURE_TILE_MAPPING) {
bindcode = gpu_texture_create_tile_mapping(ima, iuser ? iuser->multiview_eye : 0);
}
else {
@ -914,7 +905,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, ImBuf *ibuf,
GPU_texture_orig_size_set(*tex, ibuf_intern->x, ibuf_intern->y);
if (textarget == GL_TEXTURE_1D_ARRAY) {
if (textarget == TEXTARGET_TEXTURE_TILE_MAPPING) {
/* Special for tile mapping. */
GPU_texture_mipmap_mode(*tex, false, false);
}

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@ -119,10 +119,10 @@ typedef struct ImageTile {
enum {
TEXTARGET_TEXTURE_2D = 0,
TEXTARGET_TEXTURE_CUBE_MAP = 1,
TEXTARGET_TEXTURE_2D_ARRAY = 2,
TEXTARGET_TEXTURE_TILE_MAPPING = 3,
TEXTARGET_COUNT = 4,
TEXTARGET_TEXTURE_CUBE_MAP,
TEXTARGET_TEXTURE_2D_ARRAY,
TEXTARGET_TEXTURE_TILE_MAPPING,
TEXTARGET_COUNT,
};
typedef struct Image {

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@ -222,19 +222,20 @@ static int rna_Image_gl_load(Image *image, ReportList *reports, int frame)
BKE_imageuser_default(&iuser);
iuser.framenr = frame;
GPUTexture *tex = GPU_texture_from_blender(image, &iuser, NULL, GL_TEXTURE_2D);
GPUTexture *tex = GPU_texture_from_blender(image, &iuser, NULL, TEXTARGET_TEXTURE_2D);
if (tex == NULL) {
BKE_reportf(reports, RPT_ERROR, "Failed to load image texture '%s'", image->id.name + 2);
return (int)GL_INVALID_OPERATION;
/* TODO(fclem) this error code makes no sense for vulkan. */
return 0x0502; /* GL_INVALID_OPERATION */
}
return GL_NO_ERROR;
return 0; /* GL_NO_ERROR */
}
static int rna_Image_gl_touch(Image *image, ReportList *reports, int frame)
{
int error = GL_NO_ERROR;
int error = 0; /* GL_NO_ERROR */
BKE_image_tag_time(image);