Cleanup: Adjust variable names, miscellaneous changes
Use `src` and `dst` instead of less common variable names, less redundant logic, simpler use of const, and "typename" for template arguments instead of "class".
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9ee9dd257f
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@ -33,52 +33,49 @@ static void node_init(bNodeTree *UNUSED(tree), bNode *node)
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node->storage = data;
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}
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template<class T>
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static void scale_input_assign(const Span<T> input,
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template<typename T>
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static void scale_input_assign(const Span<T> src,
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const int scale,
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const int offset,
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const MutableSpan<T> r_output)
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MutableSpan<T> dst)
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{
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for (const int i : IndexRange(r_output.size())) {
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r_output[i] = input[i * scale + offset];
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for (const int i : dst.index_range()) {
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dst[i] = src[i * scale + offset];
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}
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}
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template<class T>
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static void scale_output_assign(const Span<T> input,
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template<typename T>
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static void scale_output_assign(const Span<T> src,
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const int scale,
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const int offset,
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const MutableSpan<T> &r_output)
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MutableSpan<T> dst)
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{
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for (const int i : IndexRange(input.size())) {
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r_output[i * scale + offset] = input[i];
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for (const int i : src.index_range()) {
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dst[i * scale + offset] = src[i];
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}
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}
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template<class T>
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static void nurbs_to_bezier_assign(const Span<T> input,
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const MutableSpan<T> r_output,
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const KnotsMode knotsMode)
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template<typename T>
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static void nurbs_to_bezier_assign(const Span<T> src,
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const MutableSpan<T> dst,
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const KnotsMode knots_mode)
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{
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const int input_size = input.size();
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const int output_size = r_output.size();
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switch (knotsMode) {
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switch (knots_mode) {
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case NURBS_KNOT_MODE_BEZIER:
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scale_input_assign<T>(input, 3, 1, r_output);
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scale_input_assign<T>(src, 3, 1, dst);
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break;
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case NURBS_KNOT_MODE_NORMAL:
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for (const int i : IndexRange(output_size)) {
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r_output[i] = input[(i + 1) % input_size];
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for (const int i : dst.index_range()) {
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dst[i] = src[(i + 1) % src.size()];
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}
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break;
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case NURBS_KNOT_MODE_ENDPOINT_BEZIER:
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case NURBS_KNOT_MODE_ENDPOINT:
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for (const int i : IndexRange(1, output_size - 2)) {
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r_output[i] = input[i + 1];
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for (const int i : dst.index_range().drop_back(1).drop_front(1)) {
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dst[i] = src[i + 1];
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}
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r_output.first() = input.first();
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r_output.last() = input.last();
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dst.first() = src.first();
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dst.last() = src.last();
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break;
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}
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}
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@ -357,7 +354,7 @@ static SplinePtr convert_to_nurbs(const Spline &input)
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static void node_geo_exec(GeoNodeExecParams params)
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{
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const NodeGeometryCurveSplineType &storage = node_storage(params.node());
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const GeometryNodeSplineType output_type = (const GeometryNodeSplineType)storage.spline_type;
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const GeometryNodeSplineType dst_type = (const GeometryNodeSplineType)storage.spline_type;
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GeometrySet geometry_set = params.extract_input<GeometrySet>("Curve");
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Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
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@ -386,7 +383,7 @@ static void node_geo_exec(GeoNodeExecParams params)
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threading::parallel_for(src_splines.index_range(), 512, [&](IndexRange range) {
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for (const int i : range) {
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if (selection[i]) {
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switch (output_type) {
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switch (dst_type) {
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case GEO_NODE_SPLINE_TYPE_POLY:
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new_curve->splines()[i] = convert_to_poly_spline(*src_splines[i]);
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break;
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