DRW: Fix display print

Wrong uniform for viewport size.
This commit is contained in:
Clément Foucault 2023-01-18 14:20:56 +01:00
parent 21b3689fb9
commit 493e3230b4
1 changed files with 1 additions and 1 deletions

View File

@ -558,7 +558,7 @@ void DebugDraw::display_prints()
int slot = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
float f_viewport[4];
GPU_viewport_size_get_f(f_viewport);
GPU_shader_uniform_2fv(shader, "viewport_size", f_viewport);
GPU_shader_uniform_2fv(shader, "viewport_size", &f_viewport[2]);
if (gpu_print_buf_used) {
GPU_debug_group_begin("GPU");