Fix T65066 Armature and bone selection is broken on macOS
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blender-bot
2023-02-14 04:31:04 +01:00
Referenced by issue #65066, Armature and bone selection is broken on macOS
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@ -621,7 +621,7 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
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/* If using offset drawing with instancing, we must
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* use the default VAO and redo bindings. */
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glBindVertexArray(GPU_vao_default());
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batch_update_program_bindings(batch, v_first);
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batch_update_program_bindings(batch, i_first);
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}
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else {
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/* Previous call could have bind the default vao
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