Refactor cleanup: BKE_object_is_in_editmode
Using switch and keep it concise.
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@ -608,45 +608,27 @@ void BKE_object_free(Object *ob)
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/* actual check for internal data, not context or flags */
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bool BKE_object_is_in_editmode(const Object *ob)
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{
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if (ob->data == NULL)
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if (ob->data == NULL) {
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return false;
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if (ob->type == OB_MESH) {
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Mesh *me = ob->data;
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if (me->edit_btmesh)
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return true;
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}
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else if (ob->type == OB_ARMATURE) {
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bArmature *arm = ob->data;
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if (arm->edbo)
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return true;
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switch (ob->type) {
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case OB_MESH:
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return ((Mesh *)ob->data)->edit_btmesh != NULL;
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case OB_ARMATURE:
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return ((bArmature *)ob->data)->edbo != NULL;
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case OB_FONT:
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return ((Curve *)ob->data)->editfont != NULL;
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case OB_MBALL:
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return ((MetaBall *)ob->data)->editelems != NULL;
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case OB_LATTICE:
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return ((Lattice *)ob->data)->editlatt != NULL;
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case OB_SURF:
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case OB_CURVE:
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return ((Curve *)ob->data)->editnurb != NULL;
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default:
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return false;
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}
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else if (ob->type == OB_FONT) {
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Curve *cu = ob->data;
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if (cu->editfont)
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return true;
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}
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else if (ob->type == OB_MBALL) {
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MetaBall *mb = ob->data;
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if (mb->editelems)
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return true;
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}
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else if (ob->type == OB_LATTICE) {
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Lattice *lt = ob->data;
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if (lt->editlatt)
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return true;
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}
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else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
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Curve *cu = ob->data;
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if (cu->editnurb)
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return true;
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}
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return false;
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}
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bool BKE_object_is_in_editmode_vgroup(const Object *ob)
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