Fix T40388: 2.70a - Blender Render - Texture Stack - persistent checkbox state.

Reset 'use_texture' flag of a material tex slot when creating/assigning
a texture to an empty slot.
This commit is contained in:
Bastien Montagne 2014-05-28 08:19:41 +02:00
parent a6005319a7
commit 4b15a54ede
Notes: blender-bot 2023-02-14 10:35:17 +01:00
Referenced by issue #40388, 2.70a - Blender Render - Texture Stack - persistent checkbox state
2 changed files with 15 additions and 1 deletions

View File

@ -705,6 +705,10 @@ MTex *add_mtex_id(ID *id, int slot)
MEM_freeN(mtex_ar[slot]);
mtex_ar[slot] = NULL;
}
else if (GS(id->name) == ID_MA) {
/* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */
((Material *)id)->septex &= ~(1 << slot);
}
mtex_ar[slot] = add_mtex();
@ -1174,8 +1178,11 @@ void set_current_material_texture(Material *ma, Tex *newtex)
id_us_min(&tex->id);
if (newtex) {
if (!ma->mtex[act])
if (!ma->mtex[act]) {
ma->mtex[act] = add_mtex();
/* Reset this slot's ON/OFF toggle, for materials, when slot was empty. */
ma->septex &= ~(1 << act);
}
ma->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);

View File

@ -449,6 +449,13 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op))
* pointer se also increases user, so this compensates it */
tex->id.us--;
if (ptr.id.data && GS(((ID *)ptr.id.data)->name) == ID_MA &&
RNA_property_pointer_get(&ptr, prop).id.data == NULL) {
/* In case we are assigning new texture to a material, and active slot was empty, reset 'use' flag. */
Material *ma = (Material *)ptr.id.data;
ma->septex &= ~(1 << ma->texact);
}
RNA_id_pointer_create(&tex->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr);
RNA_property_update(C, &ptr, prop);