Fix T76393 Gizmo: Crash on assert(batch->program_in_use == 0)

This also fix line width support for button2D shape batch
This commit is contained in:
Clément Foucault 2020-05-07 17:37:22 +02:00
parent 05fafb05b1
commit 4d5af14852
Notes: blender-bot 2023-02-14 06:00:47 +01:00
Referenced by issue #76393, Crash on assert(batch->program_in_use == 0)
1 changed files with 15 additions and 5 deletions

View File

@ -126,6 +126,8 @@ static void button2d_draw_intern(const bContext *C,
const bool highlight)
{
ButtonGizmo2D *button = (ButtonGizmo2D *)gz;
float viewport[4];
GPU_viewport_size_get_f(viewport);
const int draw_options = RNA_enum_get(gz->ptr, "draw_options");
if (button->is_init == false) {
@ -158,11 +160,10 @@ static void button2d_draw_intern(const bContext *C,
bool is_3d = (gz->parent_gzgroup->type->flag & WM_GIZMOGROUPTYPE_3D) != 0;
if ((select == false) && (draw_options & ED_GIZMO_BUTTON_SHOW_HELPLINE)) {
float matrix_final_no_offset[4][4], viewport[4];
float matrix_final_no_offset[4][4];
WM_gizmo_calc_matrix_final_no_offset(gz, matrix_final_no_offset);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
GPU_viewport_size_get_f(viewport);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", gz->line_width * U.pixelsize);
immUniformColor4fv(color);
@ -205,9 +206,18 @@ static void button2d_draw_intern(const bContext *C,
GPU_line_smooth(true);
GPU_polygon_smooth(false);
for (uint i = 0; i < ARRAY_SIZE(button->shape_batch) && button->shape_batch[i]; i++) {
/* Invert line color for wire. */
GPU_batch_program_set_builtin(button->shape_batch[i], GPU_SHADER_2D_UNIFORM_COLOR);
const bool do_wires = (i == 1);
if (do_wires) {
GPU_batch_program_set_builtin(button->shape_batch[i],
GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
GPU_batch_uniform_2fv(button->shape_batch[i], "viewportSize", &viewport[2]);
GPU_batch_uniform_1f(button->shape_batch[i], "lineWidth", gz->line_width * U.pixelsize);
}
else {
GPU_batch_program_set_builtin(button->shape_batch[i], GPU_SHADER_2D_UNIFORM_COLOR);
}
/* Invert line color for wire. */
if (draw_options & ED_GIZMO_BUTTON_SHOW_BACKDROP) {
/* If we have a backdrop already,
* draw a contrasting shape over it instead of drawing it the same color.
@ -222,7 +232,7 @@ static void button2d_draw_intern(const bContext *C,
GPU_batch_uniform_4f(button->shape_batch[i], "color", UNPACK4(color));
}
// GPU_batch_draw(button->shape_batch[i]);
GPU_batch_draw(button->shape_batch[i]);
if (draw_options & ED_GIZMO_BUTTON_SHOW_OUTLINE) {
color[0] = 1.0f - color[0];