Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.
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@ -2705,7 +2705,7 @@ void node_geometry(
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parametric = vec3(0.0);
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backfacing = (gl_FrontFacing) ? 0.0 : 1.0;
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pointiness = 0.0;
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pointiness = 0.5;
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}
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void node_tex_coord(
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