Node Editor: Style update to nodes

This patch changes how nodes look visually, in an attempt to fix a number of issues:
* The header background is currently drawn using a theme color fully opaque, this limits the colors we can use because the node name/label is drawn on top.
* Hard-coded transparency makes nodes hard to read. The node backdrop already has alpha so if the user wants it they can set it. This patch uses alpha from the theme.
* Better muted status indicator, instead of simply making everything transparent and the wires inside red, draw a red outline around the node, darken the header and backdrop.
* On muted nodes, display wires behind the backdrop to not interfere with text/widgets inside the node.

Nodes:

* Darken header to improve readability of node label.
* Draw a line under the header
* Thicker outline.
* Do not hard-code transparency on nodes, use the theme's node backdrop alpha component.
* Use angle icon instead of triangle (to be consistent with the [[ https://developer.blender.org/D12814 | changes ]] to panels)

Style adjustment to sockets drawing:

* Do not hard-code the socket outline color to black, use `TH_WIRE` instead
* Do not use `TH_TEXT_HI` for selected sockets, use `TH_ACTIVE` (active node outline)
* Do not draw sockets background transparent on muted nodes.
* Thicker outline to help contrast and readability

{F11496707, size=full}

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12884
This commit is contained in:
Pablo Vazquez 2021-10-26 20:07:26 +02:00
parent c7b27f45ae
commit 4db4a97355
Notes: blender-bot 2023-12-08 12:32:11 +01:00
Referenced by issue #115899, Regression: Semi-transparent gap between node header and node content
3 changed files with 200 additions and 140 deletions

View File

@ -792,7 +792,7 @@ const bTheme U_theme_default = {
.row_alternate = RGBA(0xffffff07),
},
.space_node = {
.back = RGBA(0x23232300),
.back = RGBA(0x1a1a1a00),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xe6e6e6ff),
.text_hi = RGBA(0xffffffff),
@ -829,7 +829,7 @@ const bTheme U_theme_default = {
.noodle_curving = 4,
.grid_levels = 7,
.dash_alpha = 0.5f,
.syntaxl = RGBA(0x565656ff),
.syntaxl = RGBA(0x3e3e3eff),
.syntaxs = RGBA(0x975b5bff),
.syntaxb = RGBA(0xccb83dff),
.syntaxn = RGBA(0xe64555ff),

View File

@ -730,7 +730,7 @@ static void node_draw_mute_line(const View2D *v2d, const SpaceNode *snode, const
GPU_blend(GPU_BLEND_ALPHA);
LISTBASE_FOREACH (const bNodeLink *, link, &node->internal_links) {
node_draw_link_bezier(v2d, snode, link, TH_REDALERT, TH_REDALERT, -1);
node_draw_link_bezier(v2d, snode, link, TH_WIRE_INNER, TH_WIRE_INNER, TH_WIRE);
}
GPU_blend(GPU_BLEND_NONE);
@ -809,12 +809,10 @@ static void node_socket_outline_color_get(const bool selected,
float r_outline_color[4])
{
if (selected) {
UI_GetThemeColor4fv(TH_TEXT_HI, r_outline_color);
r_outline_color[3] = 0.9f;
UI_GetThemeColor4fv(TH_ACTIVE, r_outline_color);
}
else {
copy_v4_fl(r_outline_color, 0.0f);
r_outline_color[3] = 0.6f;
UI_GetThemeColor4fv(TH_WIRE, r_outline_color);
}
/* Until there is a better place for per socket color,
@ -834,11 +832,6 @@ void node_socket_color_get(
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
sock->typeinfo->draw_color(C, &ptr, node_ptr, r_color);
bNode *node = (bNode *)node_ptr->data;
if (node->flag & NODE_MUTED) {
r_color[3] *= 0.25f;
}
}
struct SocketTooltipData {
@ -1174,7 +1167,7 @@ void ED_node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 0.7f);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", -1.0f, -1.0f);
/* Single point. */
@ -1319,7 +1312,7 @@ void node_draw_sockets(const View2D *v2d,
GPU_blend(GPU_BLEND_ALPHA);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 0.7f);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", -1.0f, -1.0f);
/* Set handle size. */
@ -1613,24 +1606,13 @@ static void node_draw_basis(const bContext *C,
/* Shadow. */
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
rctf *rct = &node->totr;
float color[4];
int color_id = node_get_colorid(node);
if (node->flag & NODE_MUTED) {
/* Muted nodes are semi-transparent and colorless. */
UI_GetThemeColor3fv(TH_NODE, color);
color[3] = 0.25f;
}
else {
/* Opaque headers for regular nodes. */
UI_GetThemeColor3fv(color_id, color);
color[3] = 1.0f;
}
GPU_line_width(1.0f);
rctf *rct = &node->totr;
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
/* Header. */
{
const rctf rect = {
rct->xmin,
@ -1638,7 +1620,19 @@ static void node_draw_basis(const bContext *C,
rct->ymax - NODE_DY,
rct->ymax,
};
UI_draw_roundbox_aa(&rect, true, BASIS_RAD, color);
float color_header[4];
/* Muted nodes get a mix of the background with the node color. */
if (node->flag & NODE_MUTED) {
UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, 0.1f, 0, color_header);
}
else {
UI_GetThemeColorBlendShade4fv(TH_NODE, color_id, 0.6f, -40, color_header);
}
UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
UI_draw_roundbox_4fv(&rect, true, BASIS_RAD, color_header);
}
/* Show/hide icons. */
@ -1721,31 +1715,28 @@ static void node_draw_basis(const bContext *C,
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
}
/* Open/close entirely. */
/* Collapse/expand icon. */
{
int but_size = U.widget_unit * 0.8f;
/* XXX button uses a custom triangle draw below, so make it invisible without icon. */
const int but_size = U.widget_unit * 0.8f;
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
uiBut *but = uiDefBut(node->block,
UI_BTYPE_BUT_TOGGLE,
0,
"",
rct->xmin + 0.35f * U.widget_unit,
rct->ymax - NODE_DY / 2.2f - but_size / 2,
but_size,
but_size,
nullptr,
0,
0,
0,
0,
"");
uiBut *but = uiDefIconBut(node->block,
UI_BTYPE_BUT_TOGGLE,
0,
ICON_DOWNARROW_HLT,
rct->xmin + (NODE_MARGIN_X / 3),
rct->ymax - NODE_DY / 2.2f - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
0.0f,
0.0f,
"");
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(node->block, UI_EMBOSS);
UI_GetThemeColor4fv(TH_TEXT, color);
/* Custom draw function for this button. */
UI_draw_icon_tri(rct->xmin + 0.65f * U.widget_unit, rct->ymax - NODE_DY / 2.2f, 'v', color);
}
char showname[128];
@ -1755,7 +1746,7 @@ static void node_draw_basis(const bContext *C,
UI_BTYPE_LABEL,
0,
showname,
(int)(rct->xmin + NODE_MARGIN_X),
(int)(rct->xmin + NODE_MARGIN_X + 0.4f),
(int)(rct->ymax - NODE_DY),
(short)(iconofs - rct->xmin - (18.0f * U.dpi_fac)),
(short)NODE_DY,
@ -1769,49 +1760,97 @@ static void node_draw_basis(const bContext *C,
UI_but_flag_enable(but, UI_BUT_INACTIVE);
}
/* Body. */
if (nodeTypeUndefined(node)) {
/* Use warning color to indicate undefined types. */
UI_GetThemeColor4fv(TH_REDALERT, color);
}
else if (node->flag & NODE_MUTED) {
/* Muted nodes are semi-transparent and colorless. */
UI_GetThemeColor4fv(TH_NODE, color);
}
else if (node->flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
}
else {
UI_GetThemeColor4fv(TH_NODE, color);
}
/* Wire across the node when muted/disabled. */
if (node->flag & NODE_MUTED) {
color[3] = 0.5f;
node_draw_mute_line(v2d, snode, node);
}
/* Body. */
const float outline_width = 1.0f;
{
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
/* Use warning color to indicate undefined types. */
if (nodeTypeUndefined(node)) {
UI_GetThemeColorBlendShade4fv(TH_REDALERT, color_id, 0.05f, -80, color);
}
/* Muted nodes get a mix of the background with the node color. */
else if (node->flag & NODE_MUTED) {
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.33f, 0, color);
}
else if (node->flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
}
else {
UI_GetThemeColor4fv(TH_NODE, color);
}
/* Draw selected nodes fully opaque. */
if (node->flag & SELECT) {
color[3] = 1.0f;
}
/* Draw muted nodes slightly transparent so the wires inside are visible. */
if (node->flag & NODE_MUTED) {
color[3] -= 0.2f;
}
const rctf rect = {
rct->xmin,
rct->xmax,
rct->ymin,
rct->ymax - (NODE_DY + outline_width),
};
UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT);
UI_draw_roundbox_4fv(&rect, true, BASIS_RAD, color);
}
/* Header underline. */
{
float color_underline[4];
if (node->flag & NODE_MUTED) {
UI_GetThemeColor4fv(TH_WIRE, color_underline);
}
else {
UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, 0.4f, -30, color_underline);
color_underline[3] = 1.0f;
}
const rctf rect = {
rct->xmin,
rct->xmax,
rct->ymax - (NODE_DY + outline_width),
rct->ymax - NODE_DY,
};
UI_draw_roundbox_aa(&rect, true, BASIS_RAD, color);
UI_draw_roundbox_corner_set(UI_CNR_NONE);
UI_draw_roundbox_4fv(&rect, true, 0.0f, color_underline);
}
/* Outline active and selected emphasis. */
if (node->flag & SELECT) {
UI_GetThemeColorShadeAlpha4fv(
(node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
/* Outline. */
{
const rctf rect = {
rct->xmin - outline_width,
rct->xmax + outline_width,
rct->ymin - outline_width,
rct->ymax + outline_width,
};
/* Color the outline according to active, selected, or undefined status. */
float color_outline[4];
if (node->flag & SELECT) {
UI_GetThemeColor4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, color_outline);
}
else if (nodeTypeUndefined(node)) {
UI_GetThemeColor4fv(TH_REDALERT, color_outline);
}
else {
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.4f, -20, color_outline);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_aa(rct, false, BASIS_RAD, color);
}
/* Disable lines. */
if (node->flag & NODE_MUTED) {
node_draw_mute_line(v2d, snode, node);
UI_draw_roundbox_4fv(&rect, false, BASIS_RAD, color_outline);
}
node_draw_sockets(v2d, C, ntree, node, true, false);
@ -1846,46 +1885,45 @@ static void node_draw_hidden(const bContext *C,
float scale;
UI_view2d_scale_get(v2d, &scale, nullptr);
const int color_id = node_get_colorid(node);
/* Shadow. */
node_draw_shadow(snode, node, hiddenrad, 1.0f);
/* Wire across the node when muted/disabled. */
if (node->flag & NODE_MUTED) {
node_draw_mute_line(v2d, snode, node);
}
/* Body. */
float color[4];
int color_id = node_get_colorid(node);
if (node->flag & NODE_MUTED) {
/* Muted nodes are semi-transparent and colorless. */
UI_GetThemeColor4fv(TH_NODE, color);
color[3] = 0.25f;
}
else {
UI_GetThemeColor4fv(color_id, color);
}
{
if (nodeTypeUndefined(node)) {
/* Use warning color to indicate undefined types. */
UI_GetThemeColorBlendShade4fv(TH_REDALERT, color_id, 0.05f, -80, color);
}
else if (node->flag & NODE_MUTED) {
/* Muted nodes get a mix of the background with the node color. */
UI_GetThemeColorBlendShade4fv(TH_BACK, color_id, 0.1f, 0, color);
}
else if (node->flag & NODE_CUSTOM_COLOR) {
rgba_float_args_set(color, node->color[0], node->color[1], node->color[2], 1.0f);
}
else {
UI_GetThemeColorBlendShade4fv(TH_NODE, color_id, 0.6f, -40, color);
}
UI_draw_roundbox_aa(rct, true, hiddenrad, color);
/* Draw selected nodes fully opaque. */
if (node->flag & SELECT) {
color[3] = 1.0f;
}
/* Outline active and selected emphasis. */
if (node->flag & SELECT) {
UI_GetThemeColorShadeAlpha4fv(
(node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
/* Draw muted nodes slightly transparent so the wires inside are visible. */
if (node->flag & NODE_MUTED) {
color[3] -= 0.2f;
}
UI_draw_roundbox_aa(rct, false, hiddenrad, color);
}
/* Custom color inline. */
if (node->flag & NODE_CUSTOM_COLOR) {
GPU_blend(GPU_BLEND_ALPHA);
GPU_line_smooth(true);
const rctf rect = {
rct->xmin + 1,
rct->xmax - 1,
rct->ymin + 1,
rct->ymax - 1,
};
UI_draw_roundbox_3fv_alpha(&rect, false, hiddenrad, node->color, 1.0f);
GPU_line_smooth(false);
GPU_blend(GPU_BLEND_NONE);
UI_draw_roundbox_4fv(rct, true, hiddenrad, color);
}
/* Title. */
@ -1896,36 +1934,28 @@ static void node_draw_hidden(const bContext *C,
UI_GetThemeColorBlendShade4fv(TH_SELECT, color_id, 0.4f, 10, color);
}
/* Open / collapse icon. */
/* Collapse/expand icon. */
{
int but_size = U.widget_unit * 0.8f;
/* XXX button uses a custom triangle draw below, so make it invisible without icon */
const int but_size = U.widget_unit * 1.0f;
UI_block_emboss_set(node->block, UI_EMBOSS_NONE);
uiBut *but = uiDefBut(node->block,
UI_BTYPE_BUT_TOGGLE,
0,
"",
rct->xmin + 0.35f * U.widget_unit,
centy - but_size / 2,
but_size,
but_size,
nullptr,
0,
0,
0,
0,
"");
uiBut *but = uiDefIconBut(node->block,
UI_BTYPE_BUT_TOGGLE,
0,
ICON_RIGHTARROW,
rct->xmin + (NODE_MARGIN_X / 3),
centy - but_size / 2,
but_size,
but_size,
nullptr,
0.0f,
0.0f,
0.0f,
0.0f,
"");
UI_but_func_set(but, node_toggle_button_cb, node, (void *)"NODE_OT_hide_toggle");
UI_block_emboss_set(node->block, UI_EMBOSS);
UI_GetThemeColor4fv(TH_TEXT, color);
/* Custom draw function for this button. */
UI_draw_icon_tri(rct->xmin + 0.65f * U.widget_unit, centy, 'h', color);
}
/* Disable lines. */
if (node->flag & NODE_MUTED) {
node_draw_mute_line(v2d, snode, node);
}
char showname[128];
@ -1945,15 +1975,44 @@ static void node_draw_hidden(const bContext *C,
0,
0,
"");
/* Outline. */
{
const float outline_width = 1.0f;
const rctf rect = {
rct->xmin - outline_width,
rct->xmax + outline_width,
rct->ymin - outline_width,
rct->ymax + outline_width,
};
/* Color the outline according to active, selected, or undefined status. */
float color_outline[4];
if (node->flag & SELECT) {
UI_GetThemeColor4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, color_outline);
}
else if (nodeTypeUndefined(node)) {
UI_GetThemeColor4fv(TH_REDALERT, color_outline);
}
else {
UI_GetThemeColorBlendShade4fv(TH_BACK, TH_NODE, 0.4f, -20, color_outline);
}
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_4fv(&rect, false, hiddenrad, color_outline);
}
if (node->flag & NODE_MUTED) {
UI_but_flag_enable(but, UI_BUT_INACTIVE);
}
/* Scale widget thing. */
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPU_blend(GPU_BLEND_ALPHA);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformThemeColorShade(color_id, -10);
immUniformThemeColorShadeAlpha(TH_TEXT, -40, -180);
float dx = 10.0f;
immBegin(GPU_PRIM_LINES, 4);
@ -1964,7 +2023,7 @@ static void node_draw_hidden(const bContext *C,
immVertex2f(pos, rct->xmax - dx - 3.0f * snode->runtime->aspect, centy + 4.0f);
immEnd();
immUniformThemeColorShade(color_id, 30);
immUniformThemeColorShadeAlpha(TH_TEXT, 0, -180);
dx -= snode->runtime->aspect;
immBegin(GPU_PRIM_LINES, 4);
@ -1976,6 +2035,7 @@ static void node_draw_hidden(const bContext *C,
immEnd();
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
node_draw_sockets(v2d, C, ntree, node, true, false);

View File

@ -332,7 +332,7 @@ extern const char *node_context_dir[];
#define NODE_SOCKDY (0.1f * U.widget_unit)
#define NODE_WIDTH(node) (node->width * UI_DPI_FAC)
#define NODE_HEIGHT(node) (node->height * UI_DPI_FAC)
#define NODE_MARGIN_X (1.10f * U.widget_unit)
#define NODE_MARGIN_X (1.2f * U.widget_unit)
#define NODE_SOCKSIZE (0.25f * U.widget_unit)
#define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit)
#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)