Freestyle: Use of the Fill Range by Selection operator in the mesh edit mode.

This revision extends the functionality of the "Fill Range by Selection" button in
the "Distance from Camera/Object" modifiers so that only selected mesh vertices
in the edit mode are taken into account  (instead of considering all vertices when
in the object mode) to compute the min & max distances from the reference.
This will give users much finer control on the range values.
This commit is contained in:
Tamito Kajiyama 2017-01-31 09:04:05 +09:00
parent bc4aeefe82
commit 4e1025376e
1 changed files with 26 additions and 0 deletions

View File

@ -75,6 +75,32 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
else:
self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
return {'CANCELLED'}
# Find selected vertices in editmesh
ob = bpy.context.active_object
if ob.type == 'MESH' and ob.mode == 'EDIT' and ob.name != ref.name:
bpy.ops.object.mode_set(mode='OBJECT')
selected_verts = [v for v in bpy.context.active_object.data.vertices if v.select]
bpy.ops.object.mode_set(mode='EDIT')
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
max_dist = -min_dist
if m.type == 'DISTANCE_FROM_CAMERA':
ob_to_cam = matrix_to_camera * ob.matrix_world
for vert in selected_verts:
# dist in the camera space
dist = (ob_to_cam * vert.co).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
elif m.type == 'DISTANCE_FROM_OBJECT':
for vert in selected_verts:
# dist in the world space
dist = (ob.matrix_world * vert.co - target_location).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
# Fill the Range Min/Max entries with the computed distances
m.range_min = min_dist
m.range_max = max_dist
return {'FINISHED'}
# Find selected mesh objects
selection = [ob for ob in scene.objects if ob.select and ob.type == 'MESH' and ob.name != ref.name]
if selection: