GPUState: Change isolated glLineWidth usage to GPU_line_width

This commit is contained in:
Clément Foucault 2018-12-11 23:05:36 +01:00
parent b7933cc601
commit 5049322e62
3 changed files with 5 additions and 3 deletions

View File

@ -182,7 +182,7 @@ void DRW_draw_cursor(void)
RegionView3D *rv3d = ar->regiondata;
/* Draw nice Anti Aliased cursor. */
glLineWidth(1.0f);
GPU_line_width(1.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);

View File

@ -70,6 +70,7 @@
#include "GPU_draw.h"
#include "GPU_matrix.h"
#include "GPU_framebuffer.h"
#include "GPU_state.h"
#include "UI_interface.h"
@ -151,7 +152,7 @@ static void gp_draw_basic_stroke(
immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
/* draw stroke curve */
glLineWidth(1.0f);
GPU_line_width(1.0f);
immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
const bGPDspoint *pt = points;

View File

@ -53,6 +53,7 @@
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_state.h"
#include "BIF_glutil.h"
@ -418,7 +419,7 @@ void wm_gesture_draw(wmWindow *win)
{
wmGesture *gt = (wmGesture *)win->gesture.first;
glLineWidth(1.0f);
GPU_line_width(1.0f);
for (; gt; gt = gt->next) {
/* all in subwindow space */
wmViewport(&gt->winrct);