Fix T71373: Sculpt Mask not extracting correctly on scaled objects
This patch applies the original object scale to the coordinates of the extracted mask mesh. Without this patch, the mesh was no taking the original object scale into account and the shrinkwrap will fail. The other solution would be copying the objecty scale to the new extracted mask object, but I would like to avoid entering sculpt mode with scaled objects as it may produce wrong behaviors in some tools. Reviewed By: jbakker Maniphest Tasks: T71373 Differential Revision: https://developer.blender.org/D6207
This commit is contained in:
parent
8d3df01e9d
commit
5186bb56b5
Notes:
blender-bot
2023-02-14 07:17:43 +01:00
Referenced by issue #71373, Sculpt Mask not extracting correctly
|
@ -125,6 +125,10 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
|
|||
BM_mesh_delete_hflag_context(bm, BM_ELEM_TAG, DEL_FACES);
|
||||
BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
|
||||
|
||||
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
|
||||
mul_v3_v3(v->co, ob->scale);
|
||||
}
|
||||
|
||||
if (RNA_boolean_get(op->ptr, "add_boundary_loop")) {
|
||||
BM_ITER_MESH (ed, &iter, bm, BM_EDGES_OF_MESH) {
|
||||
BM_elem_flag_set(ed, BM_ELEM_TAG, BM_edge_is_boundary(ed));
|
||||
|
|
Loading…
Reference in New Issue