Fix: Build error after previous cleanup commit
The prototype didn't match the definition anymore.
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@ -66,8 +66,6 @@ struct BLaplacianSystem {
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};
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typedef struct BLaplacianSystem LaplacianSystem;
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static void required_data_mask(Object *ob, ModifierData *md, CustomData_MeshMasks *r_cddata_masks);
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static bool is_disabled(const struct Scene *scene, ModifierData *md, bool useRenderParams);
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static float compute_volume(const float center[3],
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float (*vertexCos)[3],
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const MPoly *mpoly,
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