DRW: Remove DRW_state_clip_planes_set_from_rv3d

This should be handled by DST.view_default
This commit is contained in:
Clément Foucault 2019-05-20 19:05:02 +02:00
parent 45c085a171
commit 551bbc87af
10 changed files with 2 additions and 38 deletions

View File

@ -96,10 +96,6 @@ static void basic_cache_init(void *vedata)
BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
const RegionView3D *rv3d = draw_ctx->rv3d;
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);

View File

@ -127,7 +127,6 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
RegionView3D *rv3d = draw_ctx->rv3d;
if (rv3d->rflag & RV3D_CLIPPING) {
wpd->world_clip_planes = rv3d->clip;
DRW_state_clip_planes_set_from_rv3d(rv3d);
UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, wpd->world_clip_planes_color);
if (wpd->use_color_management) {
srgb_to_linearrgb_v3_v3(wpd->world_clip_planes_color, wpd->world_clip_planes_color);

View File

@ -688,7 +688,6 @@ void DRW_state_lock(DRWState state);
void DRW_state_clip_planes_len_set(uint plane_len);
void DRW_state_clip_planes_reset(void);
void DRW_state_clip_planes_set_from_rv3d(struct RegionView3D *rv3d);
/* Culling, return true if object is inside view frustum. */
bool DRW_culling_sphere_test(const BoundSphere *bsphere);

View File

@ -403,11 +403,6 @@ void DRW_state_clip_planes_reset(void)
/* DUMMY TO REMOVE */
}
void DRW_state_clip_planes_set_from_rv3d(RegionView3D *rv3d)
{
/* DUMMY TO REMOVE */
}
/** \} */
/* -------------------------------------------------------------------- */

View File

@ -112,10 +112,6 @@ static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
const DRWContextState *draw_ctx = DRW_context_state_get();
EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
if (!sh_data->wire_sh) {

View File

@ -139,9 +139,7 @@ static void EDIT_LATTICE_engine_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
EDIT_LATTICE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
if (!sh_data->wire) {

View File

@ -188,10 +188,6 @@ static void EDIT_MESH_engine_init(void *vedata)
{GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_depth_tx),
GPU_ATTACHMENT_TEXTURE(e_data.occlude_wire_color_tx)});
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
if (!sh_data->weight_face) {

View File

@ -93,14 +93,6 @@ typedef struct EDIT_METABALL_PrivateData {
/* *********** FUNCTIONS *********** */
static void EDIT_METABALL_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
}
/* Here init all passes and shading groups
* Assume that all Passes are NULL */
static void EDIT_METABALL_cache_init(void *vedata)
@ -232,7 +224,7 @@ DrawEngineType draw_engine_edit_metaball_type = {
NULL,
N_("EditMetaballMode"),
&EDIT_METABALL_data_size,
&EDIT_METABALL_engine_init,
NULL,
&EDIT_METABALL_engine_free,
&EDIT_METABALL_cache_init,
&EDIT_METABALL_cache_populate,

View File

@ -111,10 +111,6 @@ static void overlay_engine_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
if (!stl->g_data) {
/* Alloc transient pointers */
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);

View File

@ -109,9 +109,6 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
const DRWContextState *draw_ctx = DRW_context_state_get();
PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
if (!sh_data->face_select_overlay) {