Fix T36756: Use Frame Rate option toolip was unclear about which FPS value to respect

This commit is contained in:
Mitchell Stokes 2013-11-18 14:18:46 -08:00
parent 3bc0552c5b
commit 55e3be560e
Notes: blender-bot 2023-02-14 11:50:36 +01:00
Referenced by issue #36756, Game Engine's "Use Frame Rate" Doesn't go >60fps.
1 changed files with 2 additions and 1 deletions

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@ -3428,7 +3428,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_frame_rate", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_ENABLE_ALL_FRAMES);
RNA_def_property_ui_text(prop, "Use Frame Rate",
"Respect the frame rate rather than rendering as many frames as possible");
"Respect the frame rate from the Physics panel in the world properties "
"rather than rendering as many frames as possible");
prop = RNA_def_property(srna, "use_display_lists", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_DISPLAY_LISTS);