Fix T73126 Eevee: light probe baking ignores indirect bounces from SSS

This commit is contained in:
Clément Foucault 2020-11-04 19:34:19 +01:00
parent fd110291a5
commit 568dc2665e
Notes: blender-bot 2023-02-14 03:52:45 +01:00
Referenced by issue #73126, Eevee: light probe baking (irradiance volume) ignores indirect bounces from SSS
1 changed files with 2 additions and 0 deletions

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@ -1058,6 +1058,7 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
/* Disable specular lighting when rendering probes to avoid feedback loops (looks bad). */
common_data->spec_toggle = false;
common_data->sss_toggle = false;
common_data->prb_num_planar = 0;
common_data->prb_num_render_cube = 0;
common_data->ray_type = EEVEE_RAY_DIFFUSE;
@ -1127,6 +1128,7 @@ static void eevee_lightbake_render_probe_sample(void *ved, void *user_data)
/* Disable specular lighting when rendering probes to avoid feedback loops (looks bad). */
common_data->spec_toggle = false;
common_data->sss_toggle = false;
common_data->prb_num_planar = 0;
common_data->prb_num_render_cube = 0;
common_data->ray_type = EEVEE_RAY_GLOSSY;