Fix snap cursor not active even if gizmo is available

Error introduced in rB69d6222481b4 and partially fixed in rB24310441ddc8.

When gizmo was turned on but the scene has more than one 3D viewport, one of them the snap cursor did not appear.
This commit is contained in:
Germano Cavalcante 2021-11-07 20:44:20 -03:00
parent 7a5b8cb202
commit 56ee96349d
Notes: blender-bot 2023-02-14 03:52:45 +01:00
Referenced by issue #92966, Smooth vertex color does not work
4 changed files with 11 additions and 10 deletions

View File

@ -226,6 +226,7 @@ static void snap_gizmo_setup(wmGizmo *gz)
SnapGizmo3D *snap_gizmo = (SnapGizmo3D *)gz;
snap_gizmo->snap_state = ED_view3d_cursor_snap_active();
if (snap_gizmo->snap_state) {
snap_gizmo->snap_state->gzgrp_type = gz->parent_gzgroup->type;
snap_gizmo->snap_state->draw_point = true;
snap_gizmo->snap_state->draw_plane = false;
}
@ -241,10 +242,6 @@ static void snap_gizmo_draw(const bContext *UNUSED(C), wmGizmo *UNUSED(gz))
static int snap_gizmo_test_select(bContext *C, wmGizmo *gz, const int mval[2])
{
SnapGizmo3D *snap_gizmo = (SnapGizmo3D *)gz;
ARegion *region = CTX_wm_region(C);
/* Make sure the cursor is only drawn in the gizmo region. */
snap_gizmo->snap_state->region = region;
/* Snap Elements can change while the gizmo is active. Need to be updated somewhere. */
snap_gizmo_snap_elements_update(snap_gizmo);
@ -255,6 +252,7 @@ static int snap_gizmo_test_select(bContext *C, wmGizmo *gz, const int mval[2])
wmWindowManager *wm = CTX_wm_manager(C);
const wmEvent *event = wm->winactive ? wm->winactive->eventstate : NULL;
if (event) {
ARegion *region = CTX_wm_region(C);
x = event->xy[0] - region->winrct.xmin;
y = event->xy[1] - region->winrct.ymin;
}

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@ -277,7 +277,7 @@ typedef struct V3DSnapCursorState {
uchar color_line[4];
uchar color_point[4];
uchar color_box[4];
struct ARegion *region; /* Forces the cursor to be drawn only in this specific region. */
struct wmGizmoGroupType *gzgrp_type; /* Force cursor to be drawn only when gizmo is available. */
float *prevpoint;
float box_dimensions[3];
short snap_elem_force; /* If zero, use scene settings. */

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@ -778,10 +778,13 @@ static bool v3d_cursor_snap_pool_fn(bContext *C)
};
V3DSnapCursorState *state = ED_view3d_cursor_snap_state_get();
if (state->region && (state->region != region)) {
/* Some gizmos are still available even when the region is not available.
* We need to disable the cursor in these cases. */
return false;
if (state->gzgrp_type) {
/* Check the respective gizmo group is in the region. */
wmGizmoMap *gzmap = region->gizmo_map;
if (WM_gizmomap_group_find_ptr(gzmap, state->gzgrp_type) == NULL) {
/* Wrong viewport. */
return false;
}
}
return true;

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@ -1519,7 +1519,7 @@ static void WIDGETGROUP_placement_setup(const bContext *C, wmGizmoGroup *gzgroup
{
V3DSnapCursorState *snap_state = ED_view3d_cursor_snap_active();
if (snap_state) {
snap_state->region = CTX_wm_region(C);
snap_state->gzgrp_type = gzgroup->type;
snap_state->draw_plane = true;
gzgroup->customdata = snap_state;