Cleanup: Getters for asset-handle data

While the asset-handle design is supposed to be temporary (see
35affaa971), I prefer keeping the fact that it's nothing but a file
entry pointer an implementation detail that is abstracted away. So this
introduces getters for the file data we typically access for
asset-handles.
This commit is contained in:
Julian Eisel 2021-07-20 20:58:15 +02:00
parent 207df439e1
commit 5a1b1c0ed2
7 changed files with 34 additions and 15 deletions

View File

@ -544,7 +544,7 @@ static bool poselib_asset_in_context(bContext *C)
AssetHandle asset_handle = CTX_wm_asset_handle(C, &asset_handle_valid);
return (asset_library != NULL) && asset_handle_valid &&
(asset_handle.file_data->blentype == ID_AC);
(ED_asset_handle_get_id_type(&asset_handle) == ID_AC);
}
/* Poll callback for operators that require existing PoseLib data (with poses) to work. */

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@ -139,6 +139,26 @@ const char *ED_asset_handle_get_name(const AssetHandle *asset)
return asset->file_data->name;
}
AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset)
{
return asset->file_data->asset_data;
}
ID *ED_asset_handle_get_local_id(const AssetHandle *asset)
{
return asset->file_data->id;
}
ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset)
{
return static_cast<ID_Type>(asset->file_data->blentype);
}
int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset)
{
return asset->file_data->preview_icon_id;
}
void ED_asset_handle_get_full_library_path(const bContext *C,
const AssetLibraryReference *asset_library,
const AssetHandle *asset,

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@ -495,7 +495,8 @@ std::string ED_assetlist_asset_filepath_get(const bContext *C,
const AssetLibraryReference &library_reference,
const AssetHandle &asset_handle)
{
if (asset_handle.file_data->id || !asset_handle.file_data->asset_data) {
if (ED_asset_handle_get_local_id(&asset_handle) ||
!ED_asset_handle_get_metadata(&asset_handle)) {
return {};
}
const char *library_path = ED_assetlist_library_path(&library_reference);
@ -513,11 +514,6 @@ std::string ED_assetlist_asset_filepath_get(const bContext *C,
return path;
}
ID *ED_assetlist_asset_local_id_get(const AssetHandle *asset_handle)
{
return asset_handle->file_data->asset_data ? asset_handle->file_data->id : nullptr;
}
ImBuf *ED_assetlist_asset_image_get(const AssetHandle *asset_handle)
{
ImBuf *imbuf = filelist_file_getimage(asset_handle->file_data);

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@ -53,7 +53,7 @@ class AssetTemporaryIDConsumer : NonCopyable, NonMovable {
ID *get_local_id()
{
return ED_assetlist_asset_local_id_get(&handle_);
return ED_asset_handle_get_local_id(&handle_);
}
ID *import_id(const bContext *C,

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@ -44,6 +44,10 @@ int ED_asset_library_reference_to_enum_value(const struct AssetLibraryReference
struct AssetLibraryReference ED_asset_library_reference_from_enum_value(int value);
const char *ED_asset_handle_get_name(const AssetHandle *asset);
AssetMetaData *ED_asset_handle_get_metadata(const AssetHandle *asset);
struct ID *ED_asset_handle_get_local_id(const AssetHandle *asset);
ID_Type ED_asset_handle_get_id_type(const AssetHandle *asset);
int ED_asset_handle_get_preview_icon_id(const AssetHandle *asset);
void ED_asset_handle_get_full_library_path(const struct bContext *C,
const AssetLibraryReference *asset_library,
const AssetHandle *asset,
@ -69,7 +73,6 @@ void ED_assetlist_storage_tag_main_data_dirty(void);
void ED_assetlist_storage_id_remap(struct ID *id_old, struct ID *id_new);
void ED_assetlist_storage_exit(void);
ID *ED_assetlist_asset_local_id_get(const AssetHandle *asset_handle);
struct ImBuf *ED_assetlist_asset_image_get(const AssetHandle *asset_handle);
const char *ED_assetlist_library_path(const struct AssetLibraryReference *library_reference);

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@ -52,7 +52,7 @@ static void asset_view_item_but_drag_set(uiBut *but,
AssetViewListData *list_data,
AssetHandle *asset_handle)
{
ID *id = asset_handle->file_data->id;
ID *id = ED_asset_handle_get_local_id(asset_handle);
if (id != nullptr) {
UI_but_drag_set_id(but, id);
return;
@ -70,7 +70,7 @@ static void asset_view_item_but_drag_set(uiBut *but,
BLI_strdup(blend_path),
asset_handle->file_data->blentype,
FILE_ASSET_IMPORT_APPEND,
asset_handle->file_data->preview_icon_id,
ED_asset_handle_get_preview_icon_id(asset_handle),
imbuf,
1.0f);
}
@ -101,8 +101,8 @@ static void asset_view_draw_item(uiList *ui_list,
uiBut *but = uiDefIconTextBut(block,
UI_BTYPE_PREVIEW_TILE,
0,
asset_handle->file_data->preview_icon_id,
asset_handle->file_data->name,
ED_asset_handle_get_preview_icon_id(asset_handle),
ED_asset_handle_get_name(asset_handle),
0,
0,
size_x,
@ -114,7 +114,7 @@ static void asset_view_draw_item(uiList *ui_list,
0,
"");
ui_def_but_icon(but,
asset_handle->file_data->preview_icon_id,
ED_asset_handle_get_preview_icon_id(asset_handle),
/* NOLINTNEXTLINE: bugprone-suspicious-enum-usage */
UI_HAS_ICON | UI_BUT_ICON_PREVIEW);
if (!ui_list->dyn_data->custom_drag_optype) {

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@ -156,7 +156,7 @@ static void rna_AssetHandle_get_full_library_path(
static PointerRNA rna_AssetHandle_local_id_get(PointerRNA *ptr)
{
const AssetHandle *asset = ptr->data;
ID *id = ED_assetlist_asset_local_id_get(asset);
ID *id = ED_asset_handle_get_local_id(asset);
return rna_pointer_inherit_refine(ptr, &RNA_ID, id);
}