Cycles: Change code order for Image Data Types.

Now we have the 4 component ones first (float4, byte4, half4) followed by the 1 component ones (float, byte, half).
Makes code a bit more consistent and also reduces code a bit when enabling half support on GPU in next commit.

This also exposed a typo in half CPU images for 3D textures, which wasn't used yet, but good to have that one fixed anyway.
This commit is contained in:
Thomas Dinges 2016-08-11 22:30:03 +02:00
parent 3aed54dbd5
commit 5ac7ef873b
5 changed files with 36 additions and 36 deletions

View File

@ -25,12 +25,12 @@ ccl_device float4 kernel_tex_image_interp_impl(KernelGlobals *kg, int tex, float
{
if(tex >= TEX_START_HALF_CPU)
return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp(x, y);
else if(tex >= TEX_START_HALF4_CPU)
return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp(x, y);
else if(tex >= TEX_START_BYTE_CPU)
return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp(x, y);
else if(tex >= TEX_START_FLOAT_CPU)
return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp(x, y);
else if(tex >= TEX_START_HALF4_CPU)
return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp(x, y);
else if(tex >= TEX_START_BYTE4_CPU)
return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp(x, y);
else
@ -41,12 +41,12 @@ ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, fl
{
if(tex >= TEX_START_HALF_CPU)
return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp_3d(x, y, z);
else if(tex >= TEX_START_HALF4_CPU)
return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d(x, y, z);
else if(tex >= TEX_START_BYTE_CPU)
return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d(x, y, z);
else if(tex >= TEX_START_FLOAT_CPU)
return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d(x, y, z);
else if(tex >= TEX_START_HALF4_CPU)
return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d(x, y, z);
else if(tex >= TEX_START_BYTE4_CPU)
return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d(x, y, z);
else
@ -57,13 +57,13 @@ ccl_device float4 kernel_tex_image_interp_3d_impl(KernelGlobals *kg, int tex, fl
ccl_device float4 kernel_tex_image_interp_3d_ex_impl(KernelGlobals *kg, int tex, float x, float y, float z, int interpolation)
{
if(tex >= TEX_START_HALF_CPU)
return kg->texture_half4_images[tex - TEX_START_HALF_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_START_HALF4_CPU)
return kg->texture_half_images[tex - TEX_START_HALF4_CPU].interp_3d_ex(x, y, z, interpolation);
return kg->texture_half_images[tex - TEX_START_HALF_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_START_BYTE_CPU)
return kg->texture_byte_images[tex - TEX_START_BYTE_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_START_FLOAT_CPU)
return kg->texture_float_images[tex - TEX_START_FLOAT_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_START_HALF4_CPU)
return kg->texture_half4_images[tex - TEX_START_HALF4_CPU].interp_3d_ex(x, y, z, interpolation);
else if(tex >= TEX_START_BYTE4_CPU)
return kg->texture_byte4_images[tex - TEX_START_BYTE4_CPU].interp_3d_ex(x, y, z, interpolation);
else

View File

@ -277,7 +277,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
}
# else
CUtexObject tex = kernel_tex_fetch(__bindless_mapping, id);
if(id < 2048) /* TODO(dingto): Make this a variable */
if(id < TEX_START_FLOAT_CUDA_KEPLER)
r = kernel_tex_image_interp_float4(tex, x, y);
else {
float f = kernel_tex_image_interp_float(tex, x, y);

View File

@ -52,15 +52,15 @@ ImageManager::ImageManager(const DeviceInfo& info)
{ \
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_NUM_FLOAT4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = TEX_NUM_BYTE4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = TEX_NUM_FLOAT_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_BYTE] = TEX_NUM_BYTE_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_HALF4] = TEX_NUM_HALF4_ ## ARCH; \
tex_num_images[IMAGE_DATA_TYPE_HALF] = TEX_NUM_HALF_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = TEX_START_FLOAT4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_BYTE4] = TEX_START_BYTE4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_FLOAT] = TEX_START_FLOAT_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_BYTE] = TEX_START_BYTE_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_HALF4] = TEX_START_HALF4_ ## ARCH; \
tex_start_images[IMAGE_DATA_TYPE_HALF] = TEX_START_HALF_ ## ARCH; \
}
@ -82,15 +82,15 @@ ImageManager::ImageManager(const DeviceInfo& info)
/* Should not happen. */
tex_num_images[IMAGE_DATA_TYPE_FLOAT4] = 0;
tex_num_images[IMAGE_DATA_TYPE_BYTE4] = 0;
tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_num_images[IMAGE_DATA_TYPE_FLOAT] = 0;
tex_num_images[IMAGE_DATA_TYPE_BYTE] = 0;
tex_num_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_num_images[IMAGE_DATA_TYPE_HALF] = 0;
tex_start_images[IMAGE_DATA_TYPE_FLOAT4] = 0;
tex_start_images[IMAGE_DATA_TYPE_BYTE4] = 0;
tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_start_images[IMAGE_DATA_TYPE_FLOAT] = 0;
tex_start_images[IMAGE_DATA_TYPE_BYTE] = 0;
tex_start_images[IMAGE_DATA_TYPE_HALF4] = 0;
tex_start_images[IMAGE_DATA_TYPE_HALF] = 0;
assert(0);
}
@ -216,7 +216,7 @@ ImageManager::ImageDataType ImageManager::get_image_metadata(const string& filen
}
/* We use a consecutive slot counting scheme on the devices, in order
* float4, byte4, float, byte.
* float4, byte4, half4, float, byte, half.
* These functions convert the slot ids from ImageManager "images" ones
* to device ones and vice versa. */
int ImageManager::type_index_to_flattened_slot(int slot, ImageDataType type)

View File

@ -39,9 +39,9 @@ public:
enum ImageDataType {
IMAGE_DATA_TYPE_FLOAT4 = 0,
IMAGE_DATA_TYPE_BYTE4 = 1,
IMAGE_DATA_TYPE_FLOAT = 2,
IMAGE_DATA_TYPE_BYTE = 3,
IMAGE_DATA_TYPE_HALF4 = 4,
IMAGE_DATA_TYPE_HALF4 = 2,
IMAGE_DATA_TYPE_FLOAT = 3,
IMAGE_DATA_TYPE_BYTE = 4,
IMAGE_DATA_TYPE_HALF = 5,
IMAGE_DATA_NUM_TYPES

View File

@ -24,58 +24,58 @@ CCL_NAMESPACE_BEGIN
/* CPU */
#define TEX_NUM_FLOAT4_CPU 1024
#define TEX_NUM_BYTE4_CPU 1024
#define TEX_NUM_HALF4_CPU 1024
#define TEX_NUM_FLOAT_CPU 1024
#define TEX_NUM_BYTE_CPU 1024
#define TEX_NUM_HALF4_CPU 1024
#define TEX_NUM_HALF_CPU 1024
#define TEX_START_FLOAT4_CPU 0
#define TEX_START_BYTE4_CPU TEX_NUM_FLOAT4_CPU
#define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU)
#define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_FLOAT_CPU)
#define TEX_START_HALF4_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU)
#define TEX_START_HALF_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU + TEX_NUM_HALF4_CPU)
#define TEX_START_HALF4_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU)
#define TEX_START_FLOAT_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU)
#define TEX_START_BYTE_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU)
#define TEX_START_HALF_CPU (TEX_NUM_FLOAT4_CPU + TEX_NUM_BYTE4_CPU + TEX_NUM_HALF4_CPU + TEX_NUM_FLOAT_CPU + TEX_NUM_BYTE_CPU)
/* CUDA (Geforce 4xx and 5xx) */
#define TEX_NUM_FLOAT4_CUDA 5
#define TEX_NUM_BYTE4_CUDA 85
#define TEX_NUM_HALF4_CUDA 0
#define TEX_NUM_FLOAT_CUDA 0
#define TEX_NUM_BYTE_CUDA 0
#define TEX_NUM_HALF4_CUDA 0
#define TEX_NUM_HALF_CUDA 0
#define TEX_START_FLOAT4_CUDA 0
#define TEX_START_BYTE4_CUDA TEX_NUM_FLOAT4_CUDA
#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_FLOAT_CUDA)
#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA + TEX_NUM_HALF4_CUDA)
#define TEX_START_HALF4_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA)
#define TEX_START_FLOAT_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA)
#define TEX_START_BYTE_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA)
#define TEX_START_HALF_CUDA (TEX_NUM_FLOAT4_CUDA + TEX_NUM_BYTE4_CUDA + TEX_NUM_HALF4_CUDA + TEX_NUM_FLOAT_CUDA + TEX_NUM_BYTE_CUDA)
/* CUDA (Kepler, Geforce 6xx and above) */
#define TEX_NUM_FLOAT4_CUDA_KEPLER 1024
#define TEX_NUM_BYTE4_CUDA_KEPLER 1024
#define TEX_NUM_HALF4_CUDA_KEPLER 0
#define TEX_NUM_FLOAT_CUDA_KEPLER 1024
#define TEX_NUM_BYTE_CUDA_KEPLER 1024
#define TEX_NUM_HALF4_CUDA_KEPLER 0
#define TEX_NUM_HALF_CUDA_KEPLER 0
#define TEX_START_FLOAT4_CUDA_KEPLER 0
#define TEX_START_BYTE4_CUDA_KEPLER TEX_NUM_FLOAT4_CUDA_KEPLER
#define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER)
#define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER)
#define TEX_START_HALF4_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER)
#define TEX_START_HALF_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER)
#define TEX_START_HALF4_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER)
#define TEX_START_FLOAT_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER)
#define TEX_START_BYTE_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER)
#define TEX_START_HALF_CUDA_KEPLER (TEX_NUM_FLOAT4_CUDA_KEPLER + TEX_NUM_BYTE4_CUDA_KEPLER + TEX_NUM_HALF4_CUDA_KEPLER + TEX_NUM_FLOAT_CUDA_KEPLER + TEX_NUM_BYTE_CUDA_KEPLER)
/* OpenCL */
#define TEX_NUM_FLOAT4_OPENCL 1024
#define TEX_NUM_BYTE4_OPENCL 1024
#define TEX_NUM_HALF4_OPENCL 0
#define TEX_NUM_FLOAT_OPENCL 0
#define TEX_NUM_BYTE_OPENCL 0
#define TEX_NUM_HALF4_OPENCL 0
#define TEX_NUM_HALF_OPENCL 0
#define TEX_START_FLOAT4_OPENCL 0
#define TEX_START_BYTE4_OPENCL TEX_NUM_FLOAT4_OPENCL
#define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL)
#define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_FLOAT_OPENCL)
#define TEX_START_HALF4_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL)
#define TEX_START_HALF_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL + TEX_NUM_HALF4_OPENCL)
#define TEX_START_HALF4_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL)
#define TEX_START_FLOAT_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL)
#define TEX_START_BYTE_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL)
#define TEX_START_HALF_OPENCL (TEX_NUM_FLOAT4_OPENCL + TEX_NUM_BYTE4_OPENCL + TEX_NUM_HALF4_OPENCL + TEX_NUM_FLOAT_OPENCL + TEX_NUM_BYTE_OPENCL)
/* Color to use when textures are not found. */