Code cleanup: assign win size to const vars and some renaming

This commit is contained in:
Campbell Barton 2013-12-11 12:42:04 +11:00
parent 9bca996c5e
commit 5afc2a9a44
7 changed files with 96 additions and 71 deletions

View File

@ -265,7 +265,9 @@ int scredge_is_horizontal(ScrEdge *se)
}
/* need win size to make sure not to include edges along screen edge */
ScrEdge *screen_find_active_scredge(bScreen *sc, int winsizex, int winsizey, int mx, int my)
ScrEdge *screen_find_active_scredge(bScreen *sc,
const int winsize_x, const int winsize_y,
const int mx, const int my)
{
ScrEdge *se;
int safety = U.widget_unit / 10;
@ -274,7 +276,7 @@ ScrEdge *screen_find_active_scredge(bScreen *sc, int winsizex, int winsizey, int
for (se = sc->edgebase.first; se; se = se->next) {
if (scredge_is_horizontal(se)) {
if (se->v1->vec.y > 0 && se->v1->vec.y < winsizey - 1) {
if (se->v1->vec.y > 0 && se->v1->vec.y < winsize_y - 1) {
short min, max;
min = MIN2(se->v1->vec.x, se->v2->vec.x);
max = MAX2(se->v1->vec.x, se->v2->vec.x);
@ -284,7 +286,7 @@ ScrEdge *screen_find_active_scredge(bScreen *sc, int winsizex, int winsizey, int
}
}
else {
if (se->v1->vec.x > 0 && se->v1->vec.x < winsizex - 1) {
if (se->v1->vec.x > 0 && se->v1->vec.x < winsize_x - 1) {
short min, max;
min = MIN2(se->v1->vec.y, se->v2->vec.y);
max = MAX2(se->v1->vec.y, se->v2->vec.y);
@ -458,6 +460,9 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
/* uses window size */
bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
@ -468,9 +473,9 @@ bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
sc->winid = win->winid;
sv1 = screen_addvert(sc, 0, 0);
sv2 = screen_addvert(sc, 0, WM_window_pixels_y(win) - 1);
sv3 = screen_addvert(sc, WM_window_pixels_x(win) - 1, WM_window_pixels_y(win) - 1);
sv4 = screen_addvert(sc, WM_window_pixels_x(win) - 1, 0);
sv2 = screen_addvert(sc, 0, winsize_y - 1);
sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
sv4 = screen_addvert(sc, winsize_x - 1, 0);
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
@ -660,7 +665,7 @@ void select_connected_scredge(bScreen *sc, ScrEdge *edge)
}
/* test if screen vertices should be scaled */
static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
{
/* clamp Y size of header sized areas when expanding windows
* avoids annoying empty space around file menu */
@ -669,7 +674,7 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
const int headery_init = ED_area_headersize();
ScrVert *sv = NULL;
ScrArea *sa;
int sizex, sizey;
int winsize_x_prev, winsize_y_prev;
float facx, facy, tempf, min[2], max[2];
/* calculate size */
@ -687,8 +692,8 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
sv->vec.y -= min[1];
}
sizex = max[0] - min[0] + 1;
sizey = max[1] - min[1] + 1;
winsize_x_prev = (max[0] - min[0]) + 1;
winsize_y_prev = (max[1] - min[1]) + 1;
#ifdef USE_HEADER_SIZE_CLAMP
@ -696,19 +701,20 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
#define TEMP_TOP 2
/* if the window's Y axis grows, clamp header sized areas */
if (sizey < winsizey) { /* growing? */
if (winsize_y_prev < winsize_y) { /* growing? */
const int headery_margin_max = headery_init + 4;
for (sa = sc->areabase.first; sa; sa = sa->next) {
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
sa->temp = 0;
if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
if (sa->v2->vec.y == sizey - 1) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_init + 4) {
if (sa->v2->vec.y == winsize_y_prev - 1) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
sa->temp = TEMP_TOP;
}
}
else if (sa->v1->vec.y == 0) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_init + 4) {
if ((sa->v2->vec.y - sa->v1->vec.y) < headery_margin_max) {
sa->temp = TEMP_BOTTOM;
}
}
@ -718,9 +724,9 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
#endif
if (sizex != winsizex || sizey != winsizey) {
facx = ((float)winsizex) / ((float)sizex - 1);
facy = ((float)winsizey) / ((float)sizey - 1);
if (winsize_x_prev != winsize_x || winsize_y_prev != winsize_y) {
facx = ((float)winsize_x) / ((float)winsize_x_prev - 1);
facy = ((float)winsize_y) / ((float)winsize_y_prev - 1);
/* make sure it fits! */
for (sv = sc->vertbase.first; sv; sv = sv->next) {
@ -731,20 +737,20 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
//sv->vec.x += AREAGRID - 1;
//sv->vec.x -= (sv->vec.x % AREAGRID);
CLAMP(sv->vec.x, 0, winsizex - 1);
CLAMP(sv->vec.x, 0, winsize_x - 1);
tempf = ((float)sv->vec.y) * facy;
sv->vec.y = (short)(tempf + 0.5f);
//sv->vec.y += AREAGRID - 1;
//sv->vec.y -= (sv->vec.y % AREAGRID);
CLAMP(sv->vec.y, 0, winsizey - 1);
CLAMP(sv->vec.y, 0, winsize_y - 1);
}
}
#ifdef USE_HEADER_SIZE_CLAMP
if (sizey < winsizey) { /* growing? */
if (winsize_y_prev < winsize_y) { /* growing? */
for (sa = sc->areabase.first; sa; sa = sa->next) {
ScrEdge *se = NULL;
@ -784,6 +790,7 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
}
}
#undef USE_HEADER_SIZE_CLAMP
#undef TEMP_BOTTOM
#undef TEMP_TOP
#endif
@ -799,7 +806,7 @@ static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
/* adjust headery if verts are along the edge of window */
if (sa->v1->vec.y > 0)
headery += U.pixelsize;
if (sa->v2->vec.y < winsizey - 1)
if (sa->v2->vec.y < winsize_y - 1)
headery += U.pixelsize;
if (sa->v2->vec.y - sa->v1->vec.y + 1 < headery) {
@ -1111,6 +1118,9 @@ void ED_screen_do_listen(bContext *C, wmNotifier *note)
/* only for edge lines between areas, and the blended join arrows */
void ED_screen_draw(wmWindow *win)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
ScrArea *sa;
ScrArea *sa1 = NULL;
ScrArea *sa2 = NULL;
@ -1124,10 +1134,10 @@ void ED_screen_draw(wmWindow *win)
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
drawscredge_area(sa, WM_window_pixels_x(win), WM_window_pixels_y(win), 0);
drawscredge_area(sa, winsize_x, winsize_y, 0);
}
for (sa = win->screen->areabase.first; sa; sa = sa->next)
drawscredge_area(sa, WM_window_pixels_x(win), WM_window_pixels_y(win), 1);
drawscredge_area(sa, winsize_x, winsize_y, 1);
/* blended join arrow */
if (sa1 && sa2) {
@ -1196,18 +1206,20 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
{
/* exception for bg mode, we only need the screen context */
if (!G.background) {
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
ScrArea *sa;
rcti winrct;
winrct.xmin = 0;
winrct.xmax = WM_window_pixels_x(win) - 1;
winrct.xmax = winsize_x - 1;
winrct.ymin = 0;
winrct.ymax = WM_window_pixels_y(win) - 1;
winrct.ymax = winsize_y - 1;
/* header size depends on DPI, let's verify */
screen_refresh_headersizes();
screen_test_scale(win->screen, WM_window_pixels_x(win), WM_window_pixels_y(win));
screen_test_scale(win->screen, winsize_x, winsize_y);
if (win->screen->mainwin == 0)
win->screen->mainwin = wm_subwindow_open(win, &winrct);
@ -1334,10 +1346,11 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
/* case when on area-edge or in azones, or outside window */
static void screen_cursor_set(wmWindow *win, wmEvent *event)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
AZone *az = NULL;
ScrArea *sa;
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
for (sa = win->screen->areabase.first; sa; sa = sa->next)
if ((az = is_in_area_actionzone(sa, &event->x)))
@ -1354,7 +1367,7 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
}
}
else {
ScrEdge *actedge = screen_find_active_scredge(win->screen, winsizex, winsizey, event->x, event->y);
ScrEdge *actedge = screen_find_active_scredge(win->screen, winsize_x, winsize_y, event->x, event->y);
if (actedge) {
if (scredge_is_horizontal(actedge))

View File

@ -53,7 +53,9 @@ void removedouble_scrverts(bScreen *sc);
void removedouble_scredges(bScreen *sc);
void removenotused_scredges(bScreen *sc);
int scredge_is_horizontal(ScrEdge *se);
ScrEdge *screen_find_active_scredge(bScreen *sc, int winsizex, int winsizey, int mx, int my);
ScrEdge *screen_find_active_scredge(bScreen *sc,
const int winsize_x, const int winsize_y,
const int mx, const int my);
struct AZone *is_in_area_actionzone(ScrArea *sa, const int xy[2]);

View File

@ -698,8 +698,8 @@ static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
sActionzoneData *sad = op->customdata;
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
switch (event->type) {
case MOUSEMOVE:
@ -723,7 +723,7 @@ static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* once we drag outside the actionzone, register a gesture
* check we're not on an edge so join finds the other area */
is_gesture = ((is_in_area_actionzone(sad->sa1, &event->x) != sad->az) &&
(screen_find_active_scredge(sc, winsizex, winsizey, event->x, event->y) == NULL));
(screen_find_active_scredge(sc, winsize_x, winsize_y, event->x, event->y) == NULL));
}
else {
const int delta_min = 1;
@ -994,7 +994,9 @@ typedef struct sAreaMoveData {
/* helper call to move area-edge, sets limits
* need window size in order to get correct limits */
static void area_move_set_limits(bScreen *sc, int dir, int winsizex, int winsizey, int *bigger, int *smaller)
static void area_move_set_limits(bScreen *sc, int dir,
const int winsize_x, const int winsize_y,
int *bigger, int *smaller)
{
ScrArea *sa;
int areaminy = ED_area_headersize();
@ -1010,7 +1012,7 @@ static void area_move_set_limits(bScreen *sc, int dir, int winsizex, int winsize
if (sa->v1->vec.y > 0)
areamin += U.pixelsize;
if (sa->v2->vec.y < winsizey - 1)
if (sa->v2->vec.y < winsize_y - 1)
areamin += U.pixelsize;
y1 = sa->v2->vec.y - sa->v1->vec.y + 1 - areamin;
@ -1027,7 +1029,7 @@ static void area_move_set_limits(bScreen *sc, int dir, int winsizex, int winsize
if (sa->v1->vec.x > 0)
areamin += U.pixelsize;
if (sa->v4->vec.x < winsizex - 1)
if (sa->v4->vec.x < winsize_x - 1)
areamin += U.pixelsize;
x1 = sa->v4->vec.x - sa->v1->vec.x + 1 - areamin;
@ -1050,8 +1052,8 @@ static int area_move_init(bContext *C, wmOperator *op)
ScrEdge *actedge;
sAreaMoveData *md;
ScrVert *v1;
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
int x, y;
/* required properties */
@ -1059,7 +1061,7 @@ static int area_move_init(bContext *C, wmOperator *op)
y = RNA_int_get(op->ptr, "y");
/* setup */
actedge = screen_find_active_scredge(sc, winsizex, winsizey, x, y);
actedge = screen_find_active_scredge(sc, winsize_x, winsize_y, x, y);
if (actedge == NULL) return 0;
md = MEM_callocN(sizeof(sAreaMoveData), "sAreaMoveData");
@ -1074,7 +1076,7 @@ static int area_move_init(bContext *C, wmOperator *op)
for (v1 = sc->vertbase.first; v1; v1 = v1->next)
v1->editflag = v1->flag;
area_move_set_limits(sc, md->dir, winsizex, winsizey, &md->bigger, &md->smaller);
area_move_set_limits(sc, md->dir, winsize_x, winsize_y, &md->bigger, &md->smaller);
return 1;
}
@ -1083,6 +1085,8 @@ static int area_move_init(bContext *C, wmOperator *op)
static void area_move_apply_do(bContext *C, int origval, int delta, int dir, int bigger, int smaller)
{
wmWindow *win = CTX_wm_window(C);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
bScreen *sc = CTX_wm_screen(C);
ScrVert *v1;
ScrArea *sa;
@ -1094,7 +1098,7 @@ static void area_move_apply_do(bContext *C, int origval, int delta, int dir, int
for (v1 = sc->vertbase.first; v1; v1 = v1->next) {
if (v1->editflag) {
/* that way a nice AREAGRID */
if ((dir == 'v') && v1->vec.x > 0 && v1->vec.x < WM_window_pixels_x(win) - 1) {
if ((dir == 'v') && v1->vec.x > 0 && v1->vec.x < winsize_x - 1) {
oldval = v1->vec.x;
v1->vec.x = origval + delta;
@ -1105,7 +1109,7 @@ static void area_move_apply_do(bContext *C, int origval, int delta, int dir, int
if (oldval != v1->vec.x)
doredraw = 1;
}
if ((dir == 'h') && v1->vec.y > 0 && v1->vec.y < WM_window_pixels_y(win) - 1) {
if ((dir == 'h') && v1->vec.y > 0 && v1->vec.y < winsize_y - 1) {
oldval = v1->vec.y;
v1->vec.y = origval + delta;
@ -1450,8 +1454,8 @@ static int area_split_invoke(bContext *C, wmOperator *op, const wmEvent *event)
wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
sAreaSplitData *sd;
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
int dir;
/* no full window splitting allowed */
@ -1504,7 +1508,7 @@ static int area_split_invoke(bContext *C, wmOperator *op, const wmEvent *event)
else
y = event->x;
actedge = screen_find_active_scredge(sc, winsizex, winsizey, x, y);
actedge = screen_find_active_scredge(sc, winsize_x, winsize_y, x, y);
if (actedge == NULL)
return OPERATOR_CANCELLED;
@ -1527,7 +1531,7 @@ static int area_split_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* do the split */
if (area_split_apply(C, op)) {
area_move_set_limits(sc, dir, winsizex, winsizey, &sd->bigger, &sd->smaller);
area_move_set_limits(sc, dir, winsize_x, winsize_y, &sd->bigger, &sd->smaller);
/* add temp handler for edge move or cancel */
WM_event_add_modal_handler(C, op);
@ -2621,10 +2625,10 @@ static int screen_area_options_invoke(bContext *C, wmOperator *op, const wmEvent
uiLayout *layout;
PointerRNA ptr1, ptr2;
ScrEdge *actedge;
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
actedge = screen_find_active_scredge(sc, winsizex, winsizey, event->x, event->y);
actedge = screen_find_active_scredge(sc, winsize_x, winsize_y, event->x, event->y);
if (actedge == NULL) return OPERATOR_CANCELLED;

View File

@ -217,11 +217,11 @@ static const char *wm_dropbox_active(bContext *C, wmDrag *drag, wmEvent *event)
static void wm_drop_operator_options(bContext *C, wmDrag *drag, wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
/* for multiwin drags, we only do this if mouse inside */
if (event->x < 0 || event->y < 0 || event->x > winsizex || event->y > winsizey)
if (event->x < 0 || event->y < 0 || event->x > winsize_x || event->y > winsize_y)
return;
drag->opname[0] = 0;
@ -304,7 +304,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmDrag *drag;
int winsizey = WM_window_pixels_y(win);
const int winsize_y = WM_window_pixels_y(win);
int cursorx, cursory, x, y;
cursorx = win->eventstate->x;
@ -366,7 +366,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
if (drag->imb) {
x = cursorx - drag->sx / 2;
if (cursory + drag->sy / 2 + padding + iconsize < winsizey)
if (cursory + drag->sy / 2 + padding + iconsize < winsize_y)
y = cursory + drag->sy / 2 + padding;
else
y = cursory - drag->sy / 2 - padding - iconsize - padding - iconsize;
@ -374,7 +374,7 @@ void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
else {
x = cursorx - 2 * padding;
if (cursory + iconsize + iconsize < winsizey)
if (cursory + iconsize + iconsize < winsize_y)
y = cursory + iconsize;
else
y = cursory - iconsize - 2 * UI_DPI_FAC;

View File

@ -429,6 +429,9 @@ static void wm_draw_triple_fail(bContext *C, wmWindow *win)
static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
GLint maxsize;
int x, y;
@ -437,22 +440,22 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
triple->target = GL_TEXTURE_RECTANGLE_ARB;
triple->nx = 1;
triple->ny = 1;
triple->x[0] = WM_window_pixels_x(win);
triple->y[0] = WM_window_pixels_y(win);
triple->x[0] = winsize_x;
triple->y[0] = winsize_y;
}
else if (GPU_non_power_of_two_support()) {
triple->target = GL_TEXTURE_2D;
triple->nx = 1;
triple->ny = 1;
triple->x[0] = WM_window_pixels_x(win);
triple->y[0] = WM_window_pixels_y(win);
triple->x[0] = winsize_x;
triple->y[0] = winsize_y;
}
else {
triple->target = GL_TEXTURE_2D;
triple->nx = 0;
triple->ny = 0;
split_width(WM_window_pixels_x(win), MAX_N_TEX, triple->x, &triple->nx);
split_width(WM_window_pixels_y(win), MAX_N_TEX, triple->y, &triple->ny);
split_width(winsize_x, MAX_N_TEX, triple->x, &triple->nx);
split_width(winsize_y, MAX_N_TEX, triple->y, &triple->ny);
}
/* generate texture names */

View File

@ -329,19 +329,19 @@ static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt, bool filled)
static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
{
rcti *rect = (rcti *)gt->customdata;
int winsizex = WM_window_pixels_x(win);
int winsizey = WM_window_pixels_y(win);
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
glEnable(GL_LINE_STIPPLE);
glColor3ub(96, 96, 96);
glLineStipple(1, 0xCCCC);
sdrawline(rect->xmin - winsizex, rect->ymin, rect->xmin + winsizex, rect->ymin);
sdrawline(rect->xmin, rect->ymin - winsizey, rect->xmin, rect->ymin + winsizey);
sdrawline(rect->xmin - winsize_x, rect->ymin, rect->xmin + winsize_x, rect->ymin);
sdrawline(rect->xmin, rect->ymin - winsize_y, rect->xmin, rect->ymin + winsize_y);
glColor3ub(255, 255, 255);
glLineStipple(1, 0x3333);
sdrawline(rect->xmin - winsizex, rect->ymin, rect->xmin + winsizex, rect->ymin);
sdrawline(rect->xmin, rect->ymin - winsizey, rect->xmin, rect->ymin + winsizey);
sdrawline(rect->xmin - winsize_x, rect->ymin, rect->xmin + winsize_x, rect->ymin);
sdrawline(rect->xmin, rect->ymin - winsize_y, rect->xmin, rect->ymin + winsize_y);
glDisable(GL_LINE_STIPPLE);
}

View File

@ -209,6 +209,9 @@ void wm_subwindow_position(wmWindow *win, int swinid, rcti *winrct)
wmSubWindow *swin = swin_from_swinid(win, swinid);
if (swin) {
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
int width, height;
swin->winrct = *winrct;
@ -226,10 +229,10 @@ void wm_subwindow_position(wmWindow *win, int swinid, rcti *winrct)
* fixed it). - zr (2001!)
*/
if (swin->winrct.xmax > WM_window_pixels_x(win))
swin->winrct.xmax = WM_window_pixels_x(win);
if (swin->winrct.ymax > WM_window_pixels_y(win))
swin->winrct.ymax = WM_window_pixels_y(win);
if (swin->winrct.xmax > winsize_x)
swin->winrct.xmax = winsize_x;
if (swin->winrct.ymax > winsize_y)
swin->winrct.ymax = winsize_y;
/* extra service */
wmSubWindowSet(win, swinid);